This section provides information on how to work with event documents.
In this section
Saving and closing event documents
To create a new event document
From the File menu, choose New.
or
Click the New Blank Document tool on the Standard toolbar.
|
The New Blank Document button. |
Only one event document can be open at a time. If another event document is currently open, you are prompted to save changes to that document before Vivien creates a new untitled document.
You can open the following file types in Vivien:
nVivien event documents (.vvn)
nVivien template (.vvt)
nwysiwyg files (.wyg)
nwysiwyg templates (.wyt)
nVivien backup files (.bak)
nDWG files (.dwg)
nDXF files (.dxf)
nSketchUp files (.skp)
nWavefront (.obj)
nCollada (.dae)
nFilmbox (.fbx)
n3D Studio (.3ds)
nGL Transmission Format (.glTF)
For details about opening Vivien files, see “Opening documents created in Vivien”.
For details about opening DWG/DXF documents, see “Opening a DWG/DXF document”.
For details about opening SketchUp files, see “Opening/Importing SketchUp files”.
To open an existing event document
1From the File menu, choose Open.
2Locate the document, select it, and then click Open.
Notes:
nVivien files have a “.vvn” file extension.
nOnly one event document can be open at a time. If another event document is currently open, you are prompted to save changes to that document before Vivien creates another event document.
The list of documents displayed at the bottom of the File menu gives you quick access to the last four files opened. This list continually updates as event documents are opened. If the file you are looking for is not on this list, use the Open command.
To open a recently opened file
From the File menu, choose the file you want to open.
Note: Only one event document can be open at a time. If another event document is currently open, you are prompted to save changes to that document before another event document is opened.
When you open a WYSIWYG document in Vivien, the drawing is imported with all the library items that are common to both WYSIWYG and Vivien included in the document.
However, if the document contains library items that are specific to WYSIWYG only, then a message box appears, prompting you to download and install the WYSIWYG Compatibility Pack for Vivien. The WYSIWYG Compatibility Pack contains WYSIWYG-specific library items that are not normally needed for Vivien (for example, certain lights, truss, and so on). Other components of the document (for example, images, layouts, worksheets, reports) are not imported. You can get the compatibility pack on the Vivien web site, http://www.cast-soft.com/vivien/, in the Members Only Area, Downloads section.
To open a Vivien file
1From the File menu, choose Open.
2Locate the document, select it, and then click Open.
Note: Vivien files have a “.vvn” or “.vvt” file extension.
SketchUp is a modeling tool that enables you to create realistic 3D models of many different types of objects and then save the files with an “.skp” extension. You can import these SketchUp files into Vivien in much the same way as you import DWG/DXF files.
Before you import SketchUp files into Vivien, note the following:
nWhile SketchUp supports two textures per surface, one each for the front and back, Vivien supports only one texture for both sides of imported surfaces; when you are importing SketchUp files, Vivien will automatically apply the front texture to both sides of the object.
nSince Vivien does not support nested custom library items, when converting nested SketchUp components into custom library objects, you need only to import the top-most component.
Textures
When you import SketchUp files into Vivien, the textures associated with these files are saved in a folder on your computer so you can apply them to imported surfaces. By saving them to a folder outside of Vivien, you can use them repeatedly instead of only applying them to the surfaces that are within the current Vivien document.
Upon import, you can choose the location for saving the associated texture files (or accept the default location). If there is already a texture with the same name saved in the location specified, Vivien will prompt you to save the file with a new name.
Import options
When importing a SketchUp file into Vivien, you have two options:
nYou can open a file. For details, see “To open SketchUp files”.
nYou can merge a file into an existing Vivien document. For details, see “To merge SketchUp files”.
If you open a SketchUp file while another show document is currently open, you are prompted to save changes to that document before another show document is opened. Only one show document may be open at a time. When you merge documents, you can add the contents of the SketchUp file to the contents of the current Vivien document.
This procedure creates a new Vivien document out of the SketchUp file, prompting you to save changes to any current document that is open and close it before importing the file.
Note: Before you begin this procedure, you must have the SketchUp file saved on your computer.
1From the File menu, choose Open.
2From the Files of type box, select SketchUp files (.skp), and then navigate to the location where the file is saved on your computer.
3In the browser, click the file name, and then click Open.
Result: The Import Directories window appears.
4Click the browse button to specify the location where you want to save the textures that have been applied to the object in SketchUp, or accept the default location shown. By saving textures to a folder outside of Vivien, you can use them repeatedly instead of only applying them to the surfaces that are within the current Vivien document.
Note: If a default path is not shown, you must click the browse button and navigate to the desired folder. If there is already a texture with the same name saved in the location specified, Vivien will prompt you to save the file with a new name.
5Click Next.
Result: The Layer window appears.
6In the Layer window, select the layers that you want to import.
nIf there is more than one layer listed, you can select multiple layers simultaneously by pressing CTRL on your keyboard and then clicking on the desired layers.
nFor each layer that you want to import, ensure that the Import checkbox is checked. If you do not want to import a certain layer, highlight it and clear this checkbox. For example, if you have drawn both a venue and elements in SketchUp and you have put them on separate layers, you can choose to only import a particular element into the Vivien file by selecting the appropriate layer in this window.
7To import a single-sided layer, highlight it and select the Single Sided checkbox.
Note: Single-sided layers use less processor time to display in Virtual views and to render in the Render Wizard. However, they only appear properly in each of these views if the faces of the object are drawn facing outward. Unless you know how the SketchUp file was drawn, it is recommended that you leave Single Sided checkbox unchecked by default when importing the layers so that the object appears correctly. Note that you will not be able to see “through” the walls of an imported double-sided venue when you rotate the image around in the Virtual view (unlike the Vivien venues, which are single sided).
If the imported object does not appear correctly in the Virtual View, you can change its sidedness by using the Properties window. You can change it from single sided to double sided, or vice versa. You can also flip the object’s sides if the wrong side is currently facing outward. For details, see “To change an object’s sidedness”.
8Click Next.
Result: The Component window appears.
9Blocks in SketchUp are called components. If you have components in your drawing, you have the option to ignore them, explode them, convert them into a library item, or substitute Vivien fixtures for the existing components.
a.Import:
This icon
indicates that
the block is currently on a layer being imported. This icon
indicates that the block is on a layer that will
not be imported.
b.Component Name: The name of the block.
c.Block
Type: This icon
indicates
that the block is a singular block and does not contain any sub-blocks.
This icon
indicates that
the block is a nested block and contains one or many sub-blocks.
d.Ignore: Select this action to ignore the block. The block will not be added to the resulting file.
e.Add to Library: Converting a block into a library item imports the object and creates a duplicate of it to add to the library for future use and it will only be available in the library of the current document. To make it available globally, see “To create a custom library item”. When you convert SketchUp files into custom library items, they appear on the Library tab of the Library Browser within the SketchUp folder.
f.Explode: Exploding the component breaks it into its sub-components. That is, it breaks the block into its components. You must be careful of components that are made up of other components as Vivien will only explode down one level.
Note: Exploding is not recommended. Exploding should be your last resort to import files, as it is taxing on performance.
10Click Finish.
Result: The Import Summary window appears.
11Click OK.
When importing a DWG/DXF file into Vivien, you have two options:
nYou can open a DWG/DXF file. For details, see “To open a DWG/DXF document”.
nYou can merge a DWG/DXF file into an existing Vivien document. For details, see “To merge a DWG/DXF document”.
If you open a DWG or DXF while another show document is currently open, you are prompted to save changes to that document before another show document is opened. Only one show document may be open at a time. When you merge documents, it enables you to add the contents of the DWG or DXF file to the contents of the current document.
3D solids contained within an AutoCAD file are automatically placed inside blocks by AutoCAD. When you import any file that contains a block, Vivien will automatically explode the blocks in the DXF or DWG files for you if you decide to do this before opening them in Vivien.
The DWG/DXF entities that can be imported are detailed in the following table. The resulting Vivien objects are also shown.
DWG/DXF entity |
Vivien object |
|---|---|
Circle |
Circle |
Point |
Point |
Arc |
Arc |
Line |
Line |
Leader |
Line and Text |
MLeader |
Line and Text |
Ellipse |
Circle or line* |
2D Polyline |
Line |
3D Polyline |
Line |
Mline |
Line |
Spline (see Note) |
Spline or Line |
Text |
Text |
MText |
Group of text items |
Polyface Mesh (PFACE) |
Set piece |
Polygon Mesh (3D Surfaces) |
Set piece |
Face (3D Face) |
Surface |
Aligned dimension |
Dimension |
Rotated dimension |
Dimension |
Region |
Surface |
Cylinder |
Cylinder |
Sphere |
Sphere |
Cone |
Cone |
Box |
Riser |
Planar Surface |
Surface |
Revolved Surface |
Set Piece |
Helix |
Line |
Lines with bulges‘ |
Lines and Arcs |
Attribute Text |
Text Label (with attributes substituted) |
* A closed AutoCAD ellipse will be imported as a circle; otherwise, it is imported as a multi-segment line.
Entities that can be imported as a library item
nCircle
nArc
nLine
n2D Polyline
n3D Polyline
nPolyline
nMline
nPolyface Mesh (PFACE)
nPolygon Mesh (3D Surfaces)
nFace (3D Face)
nSpline
nEllipse
nRevolved Surface
nHelix
nText and MText (See Note)
Note: Text and MText entities in blocks are not integrated directly into library items (a feature Vivien does not support). However, a copy of each Text or MText entity is extracted from the block and inserted into Vivien document as a text label. Attributes are substituted.
Limitations
nMultilines becomes single lines.
nMultiline text becomes a group of individual text items, with each line represented by its own item.
Note: The formatting for each line is taken from that of the first character of the line, except in the case of bullets, in which case the first character after the bullet point is used.
nSegments that are not straight (for example, arcs) become straight line segments.
nA spline must contain “Fit” data for it to be imported. When a Spline is initially drawn in AutoCAD, it is defined by a series of user-provided Fit Points, which are automatically converted to Control Points by AutoCAD. To import Splines into Vivien properly, you must maintain the Fit Points that define the Spline. If the Spline is defined only by Control Points, it will import into Vivien as a regular line, with additional points to help follow the curvature.
nStretched (scaled) blocks are not supported.
nBlocks to be converted to library items cannot imbed other blocks.
nBlocks to be replaced by a fixture cannot imbed other blocks.
Tips:
nIt is recommended that you do not import 2D/3D solids whenever possible. Instead, use 3D Face and 3D Surface entities.
nIt is recommended that you explode Polyface Mesh or Polygon Mesh entities in AutoCAD before importing to Vivien so you can access each face in Vivien.
Before you begin
nClean up the CAD file by removing all unnecessary layers, such as doors, windows, and architectural details. Generally you want to remove items that you do not need to see or will not use in the plot.
nUse the Purge command in AutoCAD to remove layers, blocks, and so on, that are not wanted or needed. You may want to do this several times since layers and blocks are sometimes linked to other parts of the drawing, and the Purge command might not pick them up the first time. The more unwanted items you can remove, the smaller the file size will be, and the easier/faster it is to import.
This procedure creates a new Vivien document from the imported DWG/DXF file. If you are already working in a document, you are prompted to save any changes and close the document before you import the file into Vivien.
1From the File menu, choose Open.
2From the files of type box, select the DWG or DXF type. Files of this type appear in the browser window.
3In the browser, click the file name, and then click Open.
4Click OK.
Result: The Pre-Processing Options window appears.
5In the Pre-Processing Options window, you can specify which DXF/DWG blocks and non-block entities are converted into Library items.
a.From the Define Content section, choose which layers and items will be converted into your drawing.
nSelect the Import All radio button to include in the import, all blocks, block references, all non-block items and layers for conversion into your drawing. You can import all entities in one pass if you select this option.
nSelect the Only import Blocks radio button to include in the import, only items that are blocks and block references for conversion into your drawing. You can import one or more times selecting different sets of blocks if you select this option.
nSelect the Only import non-block entities to exclude from the import, all items that are blocks and block references. You can import only once if you select this option.
b.From the Number of Segments per Mesh drop-down in the Mesh Segments section, choose the number of segments that will affect how the Library Items and Set Pieces are converted into your drawing. Blocks with higher number of segments consume more memory which affect the performance of your computer hardware.
c.Click Next.
Result: The Working dialog appears showing the Pre-processing progress bar, and then the Scale window appears.
6Select the unit type used in the DWG/DXF drawing.
7Click Next.
8Highlight the layers that you want to import. Note that you do not need to import all the layers at once. Refer to “Importing scenario” for suggestions on how to import the various layers. For each layer that you want to import, ensure that the Import checkbox is checked. If you do not want to import a certain layer, highlight it and clear this checkbox.
Note: In the Layer window, the State column shows the state of the layer in the DXF/DWG file. Frozen layers are not selected for import by default. Off layers are selected but will be set to Not Visible in Vivien after import.
9Click Next.
Result: The Block window appears.
10If you have blocks in your drawing, you have the option to ignore the blocks, explode the blocks, convert them into a library item, or substitute Vivien fixtures for the existing blocks.
Note: 3D solids are automatically placed inside blocks by AutoCAD, and assigned an abstract block name (for example, *X1). The number of “blocks” that are found are dependent on the number of solids that were in the AutoCAD file. You will be prompted to determine what action to take for each type of “block.”
a.Import:
This icon
indicates
that the block is currently on a layer being imported. This icon
indicates that the block
is on a layer that will not be
imported.
b.Block Name: The name of the block.
c.Type:
This icon
indicates
that the block is a singular block and does not contain any sub-blocks.
This icon
indicates
that the block is a nested block and contains one or many sub-blocks.
d.Ignore: Select this action to ignore the block. The block will not be added to the resulting file
e.Add to Library: Converting a block into a library item imports the object and creates a duplicate of it to add to the Objects library for future use. Note that the block will only be available in the library of the current document. To make it available globally, see “To create a custom library item”.
f.Explode: Exploding the block does the same thing as the Explode command in AutoCAD. That is, it breaks the block into its components. You must be careful of blocks that are made up of other blocks as Vivien will only explode down one level.
Note: Exploding is not recommended. Exploding should be your last resort to import the file, as it is taxing on performance.
g.Convert: Converting a component into a fixture replaces the AutoCAD component with a Vivien fixture of your choice. Once you have selected this option, select the ellipsis in the neighboring column.
Result: The Fixture Select dialog appears.
11Select the fixture that you want to use to replace the block.
Tip: If you are always replacing a particular type of component with a specific fixture, you can set an option in Vivien so that the substitution will automatically occur each time you import the component. For example, if you have files in which the ‘PAR64M’ block is always a PAR Light Medium fixture, you have the option of telling Vivien to automatically import the component in that way. To change this option, edit the Import.1st file that is created in the Library folder (usually C:\Program Data\CAST Software\Vivien\1.XX.XX.X\Library) once the first fixture is set to be remembered for future imports.
12Click Advanced Block Options to filter objects within the block based on their layer.
Result: The Advanced Block Options dialog appears.
Use the drop-down to control how the contents of incoming Blocks should be handled based on the layers on which the Blocks’ components reside.
nIgnore Frozen and Off Layers (Recommended): This is the preferred option in most cases, since it offers the best optimization for the import: no parts of Blocks that are on layers which have been turned Off and/or Frozen will be imported. Once the import is complete, what you see will most-closely match what is seen when this file is opened in AutoCAD or DWG TrueView—with the exception of DWG entities that cannot be imported at this time. (Use the radio buttons in the Empty Library Item Options section to control how to deal with such entities.)
nIgnore Only Frozen Layers: Choosing not to import parts of Blocks that are on layers which have been Frozen will skip those parts, but parts that are on layers which have been turned Off will import. This will lead to a potentially more complete, but also more complex model—but entities that cannot be imported at this time will still not import. It is important to remember that if you chose to convert such Blocks to DWG Library Items, you will have no control over them: you will not be able to “edit” the DWG Library Item in order to “remove” from it the parts which were imported from the layers that were Turned Off.
nIgnore All Layers Not Being Imported: This option offers layer-based control over which parts of a Block should be ignored for import: entities which exist on layers that you have chosen not to import (in the previous step of the DWG/DXF Import Wizard) will not import. It is recommended that you only select this option if you are very familiar with the contents of the file you are importing AND when you are performing a “multi-pass” import (i.e. importing the same file multiple times, with different options and/or with only handful layers at a time).
nImport Everything (All Layers): This option should only be used when the previous options fail to yield the desired import result, and should (ideally) only be chosen when a single Block, or only a handful of Blocks, are selected for import; while it will lead to a complete import (with the exception of DWG entities that cannot be imported at this time), the resulting model (DWG Library Item) may look altogether different than what you see when you open the file in AutoCAD or DWG TrueView. In addition, the model may end up being very complex, which can lead to performance issues. Use this option with caution, and, ideally, only when performing a “multi-pass” import.
nExtract Block text as Text Labels when converting to a Library Item: Since Vivien’s Library Items cannot contain text, Text or MText objects contained within Blocks being imported would have to be discarded; select this option (recommended) in order to extract text from such Blocks and add it to the resulting .wyg file as a Text Label object.
nEmpty Library Item Options: Use the radio buttons in this section to control what will happen with Blocks which only contain entities that cannot be imported, if you choose to convert them to DWG Library Items; these options will not affect DWG Blocks that you have chosen to Explode.
nAllow Blocks to convert to empty Library Items: This option will allow such blocks to convert into empty/”zero-length” DWG Library Items. You will not be able to select them, and inserting them will result in a non-selectable item. Not recommended.
nUse placeholder geometry for empty library items: This option (recommended) will replace entities contained in such Blocks with a 1m “Spike” DWG Library Item.
nRename library items with placeholder geometry: Enable this checkbox to add a “PH” prefix to all such DWG Library Items.
nRemove empty library items: When this option is selected, all such Blocks will be ignored: no empty Library Items will be created, but at the same time, there will be no indication whatsoever that something was supposed to be there. Only select this option if you are sure that you do not require that information.
a.Click OK to apply the set options and close the Advanced Block Options dialog.
13Click Finish.
Result: The Import Summary window appears.
14Click OK.
The CAD Importing Guide
For more detailed information about importing DWG/DXF files, please read through the CAD Importing Guide, at https://cast-soft.com/wysiwyg/cad-importing-guide/.
You do not need to import everything in your file at once. You can import items one by one or separately to ensure accuracy. The following scenario may help you when importing DWG/DXF files into Vivien:
1After choosing to open a DWG/DXF file, switch to the Layers tab on the Select DWG Settings dialog box. In this tab, you can clear the layers that you do not want imported in the first round. For example, you may only want to import the venue and all the layers related to it. In the case of a 2D CAD drawing, it is easier to extrude lines into walls and do everything else needed to complete the virtual venue. It will also be quicker as Vivien will have a lot less objects with which to work.
2.Once you have completed working on the venue, you may want to merge in the hang structures if they exist in the CAD file. Using the Merge command from the File menu, you can open the same CAD file once again, and choose the appropriate layer(s) from the Layers tab. When Vivien asks you to pick the insertion point, make sure you select Use 0,0,0 as Basepoint. This will ensure that everything in the new layer is placed accurately in the Vivien plot.
3.Continue in the same manner with fixtures and the other objects. Note that if in the CAD file the fixtures exist on different layers, you may want to bring these in separately/one by one as well.
If you need to send your Vivien drawings to someone using another drafting program, you can export your file to the DWG or DXF file type. DWG and DXF formats are used to transfer documents to AutoCAD or other compatible drafting applications.
n2D DWG/DXF When you export Vivien objects to a 2D DWG/DXF file, all objects, including fixture attributes, are converted to lines.
n3D DWG/DXF The objects that can be exported to a 3D DWG/DXF file and the resulting DWG/DXF entities are shown in the following table. Fixture attributes cannot be exported to 3D DWG/DXF.
Vivien object |
DWG/DXF entity |
|---|---|
Line |
3D Polyline |
Spline |
Spline |
Point |
Point |
Circle |
Circle |
Arc |
Arc |
Text |
Text |
Pipe |
Line |
Dimension |
Lines and MText |
Callout |
Leader |
All other objects |
PolyFace Mesh |
Note: You cannot export truss.
Limitation
The slope near the end of two lines may be slightly off.
Note: When you export Vivien objects to a 2D DWG/DXF file, all objects, including fixture attributes, are converted to lines.
1From the File menu, choose Export 2D.
2In the Export dialog box, navigate to the location where you want to save the exported file. Ensure that the destination appears in the Save in drop-down box.
3In the File name box, type the name of the exported file.
4From the Save as type drop-down box, choose the exported file type. There are a number of choices available for file type, based on AutoCAD versions.
5Click Save.
Result: The Select DWG Settings dialog box is displayed.
6On the Scale tab, click the option button for the units to be used in the DWG/DXF drawing.
a.To specify a custom unit of measurement, select the Custom option button.
b.In the DXF Unit To boxes, specify the mapping of the units of measurement to use in the exported file.
7Click OK.
Note: The current type of the drawing will be used as the point of view in the exported 2D drawing.
To export to DWG/DXF in 3D
Note: When you export Vivien objects to a 3D DWG/DXF file, the resulting DWG/DXG entities vary. For details, see “Entities that can be exported”.
1From the File menu, choose DWG/DXF Export.
2In the Export dialog box, navigate to the location where you want to save the exported file. Ensure that the destination appears in the Save in drop-down box.
3In the File name box, type the name of the exported file.
4From the Save as type drop-down box, choose the exported file type. There are a number of choices available for file type, based on AutoCAD versions.
5Click Save.
Result: The Select DXF/DWG Settings for Export dialog box appears.
Note: You cannot export a 3D drawing from Vivien Report.
6On the Scale tab, click the option button for the units to be used in the DWG/DXF drawing.
nTo specify a custom unit of measurement, select the Custom option button, and then specify the mapping of the units of measurement to use in the exported file, in the DXF Unit To boxes.
7Click the Layer tab.
8Select the layers that you want to include in the DWG/DXF drawing by highlighting them and ensuring that the Export checkbox is checked.
a.Click Select All to select all the layers that are listed.
b.Click Select None to deselect all layers.
9Click OK.
Vivien allows the import of models created in GL Transmission Format (.GLTF), Wavefront (.OBJ), Filmbox (.FBX), Collada (.DAE) and 3D Studio Max (.3DS) for use in Vivien. These models will be imported as one object, and their colors, texturing and materials will be preserved in the import.
Note: Any properties which are not supported by Vivien will be lost from the model on import.
To import Wavefront (.OBJ) / Collada (.DAE) / Filmbox (.FBX) / 3D Studio (.3DS) / glTF files
Note: This procedure creates a new Vivien document from the imported object file. If you are already working in a document, you are prompted to save any changes and close the document before you import the file into Vivien.
1From the File menu, choose Open.
Result: The Import window will appear.
2In the Import window, from the File Type drop-down menu, select the desired file type you want to import. Files of this type will be visible in the window.
3Navigate to the desired file, click the file name, and then click Open.
Result: The Scale window appears.
4In the The Model was drawn in a 3D software where drop-down, select one of the following that describes how the software in which the object was drawn defines its 3D space.
Note: If you do not have this information, inquire with the person who created the model you are importing, or view the model in a model viewer such as in order to determine its orientation. You may also leave this option at its default (Z-axis points up) and if the object is not oriented correctly once imported, Rotate it as required.
nZ - axis points up
nY - axis points up
5In the The Model’s Base Point should be located drop-down, select one of the following that describes where the base point of the object should be:
nExact Center
nBottom Center
nAveraged Center
nDon’t Change
a.To have the insertion point of the model act instead as the basepoint, select the Move Model Base Point to Insertion Point checkbox.
6In the Model is in the following Scale section, select the radio next to the scale you want to use for the model.
a.If Auto-Scale was selected, select the checkbox under the Auto-Scale radio to change how the object will be auto-scaled. Edit the auto scale as desired by editing the following fields/drop-down menus next to the radio:
nScale Model to a length of [number] [units of measure] along the model’s [axis/side of model]
7In the Mesh Decimation section, select the Reduce Polygons in your Model to checkbox to redraw and reduce the number of polygons used to display the model based on the original model.
Note:
nMesh Decimation is the process by which the number of polygons that make up a model/object is reduced, without altering its size and overall shape.
nHaving many polygons in a file can reduce system performance. Reducing the number of polygons in a model can help Vivien operate quickly.
a.Select from the drop-down menu the percentage of polygons to reduce.
8In the Mesh Decimation section, select the Reduce Polygons in your Wireframe Model to checkbox to reduce the number of lines used to display the model being imported in Wireframe views.
a.Select from the drop-down menu the percentage of polygons to reduce.
Note: Choosing a low percentage will increase Wireframe view performance after geometrically complex models have been imported. However, enabling only this option (i.e., not enabling Reduce Polygons in your Model to) will result in good Wireframe performance but poor Virtual View performance. Therefore, if the model being imported requires decimation, it is best to enable both options and choose the same percentage value for both.
9Click Finish.
Result: The Import Summary window appears.
10Click OK.
Result: The object will be imported into Vivien.
You can export Vivien files complete with textures in the GL Transmission Format (.gltf). This option is available in the Virtual View tab or in any other Virtual View tab (including Custom Tabs).
In Vivien, you can export the following textures to the glTF material: base color, color texture, normal map, single sided, or double sided.
When a “.gltf” file is exported, an accompanying “.bin” file is created and any textures that were applied to objects (whether from Vivien Texture Library or Image Sources) are saved as individual “.png” files in the same location as the exported file. For convenience, all these files are automatically deposited into a folder of the same name as the exported glTF file.
Notes:
nTransparency (including transparency from Alpha textures) and other Material properties are not supported for export.
nFixtures do not behave as light sources in the application where the resulting “.gltf” file was opened.
To export virtual view to glTF
1From the File menu, choose GLTF Export.
Result: The GLTF Export window appears.
2In the GLTF Export window, navigate to the location where you want to save the exported file.
3In the File name box, type the name of the exported file.
4From the Save as type drop-down list, choose glTF files (*.gltf) type.
5Click Save.
Result: The virtual view is saved in glTF file format; the .gltf file, and the accompanying .bin and .png files are created and automatically saved in a new folder of the same name as that entered for the glTF file within the selected location.
You can save your event document as a Vivien file. You can also save an object or group of objects contained within your document as a separate file.
Vivien also allows you to export a Vivien file to a DWG/DXF formatted file. DWG and DXF formats are used to transfer documents to AutoCAD or other compatible drafting applications. For more information, see “Saving event documents as DWG/DXF files”.
The Save command saves the open document to the same file name and location (folder, disk, and so on) as it was previously saved. If the document is being saved for the first time, this command performs the Save As function.
To save your document
From the File menu, choose Save.
or
Click the Save tool on the Standard toolbar.
|
The Save button. |
Use the Save As command to save the current document to a new file name, a new file type, or new destination.
To save the current document
1From the File menu, choose Save As.
2In the dialog box that opens, in the Save in box, select the destination for the saved file.
3In the File name box, enter a name for the file.
4In the Save as type box, choose Vivien file (.vvn).
5Click Save.
To save an object
You can use this procedure to save the currently selected object to a separate Vivien file.
1Select the object(s) to be saved.
2From the File menu, choose Save As.
Result: The Save As dialog box opens.
3Do one of the following:
nTo save the current document to a new file name, file type, or new destination, select Full Document.
nTo save the selected object(s) as a separate Vivien (.vvn) document, select Selected Objects and then select one of the following:
nUse 0,0,0 as Basepoint: To align the incoming drawing at 0,0,0 with the existing drawing.
nSelect Basepoint with mouse: To use the mouse to select the basepoint for the merge of the drawings.
4Click OK.
If you selected Select Basepoint with mouse, move the cross-hairs to the point you want to set as the basepoint and click.
5Select the Create Insertable checkbox to create an insertable from the object. For more information, see “Insertables”.
Note: This option is only available if the “Select Objects” option was previously chosen.
6In the Save Copy As dialog box, enter the destination and file name of the file.
You can save your event documents so they can be opened in previous versions of Vivien. This can be useful if you want to share your drawings with users who have previous releases of Vivien (2015, 2016, 2017, 2018) installed on their computer.
Note: Vivien cannot save files that are compatible with Vivien 2.0 or earlier.
To save event documents as a previous Vivien version
1From the File menu, choose Save As.
2In the dialog box that opens, select the destination for the saved file in the Save in box.
3In the File name box, enter a name for the file.
4In the Save as type drop-down, choose the appropriate file version.
5Click Save.
You can save your event documents to be compatible with the latest WYSIWYG version.
Note: “.vvn” files are capable of being opened in WYSIWYG as well.
To save event documents in the latest WYSIWYG format
1From the File menu, choose Save As.
2In the dialog box that opens, select the destination for the saved file in the Save in box.
3In the File name box, enter a name for the file.
4In the Save as type box, choose WYSIWYG Files (*.wyg).
5Click Save.
If you need to send your Vivien drawings to someone using another drafting program, you can export your file to the DWG or DXF file type. DWG and DXF formats are used to transfer documents to AutoCAD or other compatible drafting applications. For details, see “Exporting DWG/DXF files”.
The Vivien Save As command lists a file type called “.vvt”. Vivien Event Template files are similar to the type of template file you may use on your word processor to set up fax cover sheets, memos, or letters. Once you have drawn your event with everything that is common to all events, save it as a “.vvt” file in the \Templates directory. Each time you start a new event, that file will be available as a template to start from.
This is also the ideal option for saving your preferred working settings. Event Template files save all the shortcuts including custom reports, plots, and so on. However, toolbar settings are not saved in template files since they are saved by the application.
A list of most recently opened template files appears under the heading Event Template on the Vivien Welcome window. The More... link will prompt you to open a template file from the Vivien Templates directory.
To save an event template file
1In an active view, and with no objects selected, from the File menu, choose Save As.
2In the dialog box that opens, browse to the location where you want to save the file. Ensure that the destination appears in the Save in field. To ensure that your template file is available on the Vivien Welcome window, save your file to the Vivien/Templates directory.
3In the File name box, type a name for the file.
4In the Save as type box, choose Vivien Template files (*.vvt).
5Click Save.
Vivien ships with several files that contain sets of pre-configured objects called “Insertables”. Insertables can be merged into your current file and inserted as needed. Vivien also allows you to create and save your own insertables.
If a part of your file has objects that you would like to reuse again, you can save it as an insertable. This is similar to merging one Vivien file into another one, but the insertable will be listed conveniently for you in the Insert Insertable dialog.
To create insertables
1In Wireframe view, select the object(s) you want to become an insertable.
Note: The object will be saved exactly as it appears in the file, with the same properties.
2From the File menu, select Insertables > Create.
Result: The Save As window will appear.
3In the Save As window, select the radio next to Selected Objects.
4Select one of the following options for the base point of the insertable.
nUse 0, 0, 0 as Base point
nSelect Base point with mouse
5In the Name field, enter a name for your insertable.
6Click OK.
Result: The insertable will be saved. You can now insert it into any file from the Insertables... menu,
To insert insertables into a file
1From the File menu, select Insertables... > Inset.
Result: The Insert Insertables window appears.
2In the Insert Insertables window, in the Insertables section, click the item that you want to insert.
3In the Base Point section, select the appropriate base point option.
4Click Add.
a.If you chose to select the base point with your mouse, click in your drawing to select the base point and insert the insertable.
Result: The insertable will be inserted into the file.
Purge enables you to lower your file size by ridding the file of unused data such as old images, old renders, unused Layers, lighting positions, imported items from AutoCAD or SketchUp, and so on.
Note: Save your file before using the Purge command.
1Click File > Purge.
2In the warning box that appears, click Yes to proceed with the purge.
Note: Once you purge objects from your file, the action cannot be undone.
Result: The Purge window appears.
Note: The Purge window displays all of the items that could possibly be purged. If you do not have many purgeable items in your drawing, there won’t be many items listed. Purgeable items include: Layers, Images, Custom Library items, and All imported items.
Tip: You can double-click on an image item in the Purge window to see what that item is. Most of the time these images are Internal Renderings and other image objects that might be in your drawing, like old logos and plot images.
3Once you have clicked the items that you would like to Purge, simply click either Purge (for single items) or Purge All (for multiple items). You can also choose to have Vivien confirm each item to be Purged, as an added precaution in case you change your mind halfway through.
The Close command closes the current event document and returns you to the Welcome window.
To close an event document
1From the File menu, choose Close.
Result: You are prompted to save changes to the current event document:
nTo save changes and close the document, click Yes.
nTo skip saving and close the document, click No.
nTo skip saving and not close the document, click Cancel.
Use the Merge command to combine multiple event documents into one. You can also merge all file types that can be opened directly by Vivien. You can merge an existing Vivien document with any of the following types of documents:
nOther Vivien documents
nVivien documents
nDWG/DXF files
nSketchUp files
nWavefront files
nCollada files
nFilmbox files
n3D Studio files
To merge documents
1Open or create the destination Vivien document.
2From the File menu, choose Merge.
3In the dialog box that opens, choose the file that you would like to merge into the destination document.
Tip: In the File Type box, select the file type to display only files of this type in the browser window.
4Click Open.
Result: The Merge dialog box opens.
5To include all the shortcuts from the original files into the merged file, clear the checkbox next to Ignore Shortcuts. Otherwise, keep the checkbox selected and all shortcuts will be lost when the files merge.
6Click OK.
7Select the base point (the point to be used as the starting point for the merge):
nTo align the incoming drawing at 0,0,0 with the existing drawing, select Use 0,0,0 as Base point.
nTo use the mouse to select the basepoint for the merge of CAD drawings, select Select Base point with mouse.
8Click OK.
Result: The Layer Import dialog appears.
Tip: It is typically sufficient to accept these settings and click Finish. This dialog shows you which layers don't already exist and will be added, and which already exist and will have objects merged into them. By using the drop-downs in the Action column, you can rename layers instead of merging objects to your existing layers, which can help keep your file clean.
9Click Finish.
Note: If you chose to select the basepoint using your mouse in step 5, you must click in the document or enter the coordinates to set the basepoint.
This procedure inserts the imported DWG/DXF file into an existing Vivien document in the location of your choice.
At a certain point, the merging procedure is the same as the opening procedure until the end where you choose where to place the object you are merging.
1From the File menu, choose Merge.
2Click Browse to locate the DWG or DXF file on your computer.
3In the Merge window that appears, beside the File name box, select the DWG or DXF file type from the drop-down list.
4Browse to locate the file, select it, and then click Open.
Result: The Merge dialog opens.
5Select the base point (starting point of the merge):
nTo align the incoming drawing at 0,0,0 with the existing drawing, select Use 0,0,0 as Base point.
nTo use the mouse to select the base point for the merge of wireframe drawings, select Select Base point with mouse.
6Click OK.
7Follow procedure Steps 4 to 13 of the “To open a DWG/DXF document” section. At this point, the steps are the same as with opening until the end when you choose where to place the object you are merging.
Result: The Merge Summary window appears.
8Click OK.
9If you chose Select Base point with mouse in Step 5, click to place the object in the drawing.
The CAD Importing Guide
For more detailed information about importing DWG/DXF files, please read through the CAD Importing Guide, at https://cast-soft.com/wysiwyg/cad-importing-guide/.
Merging allows you to add the contents of a SketchUp file to the contents of the current Vivien document. For example, if you have a SketchUp object like a piece of furniture that you would like to merge into your existing Vivien drawing, you could use the Merge command.
This procedure merges the SketchUp file into the current Vivien document, placing the object in the location you specify.
At a certain point, the merging procedure is the same as the opening procedure until the end when you choose where to place the object you are merging.
Before you begin
You must have the SketchUp file saved on your computer to begin this procedure.
1Open the Vivien file into which you want to add the SketchUp file.
2From the File menu, choose Merge.
3Click Browse to locate the SketchUp file on your computer.
4In the Merge window that appears, beside the File name box, select SketchUp Files from the drop-down list.
5Browse to locate the file, select it, and then click Open.
6Leave Ignore Shortcuts selected, and then click OK.
Result: The Merge dialog box appears.
7Select one of the options to choose the base point for the merged object.
8Click OK.
9Follow procedure Steps 3 to 10 from the “To open SketchUp files” section. At this point, the steps are the same until the end when you choose where to place the object you are merging.
Result: The Merge Summary window appears.
10Click OK.
11If you chose Select Basepoint with mouse in Step 7, click to place the object in the drawing.
The Print command varies depending on the view tab selected.
While it is possible to print your drawing directly from any wireframe view, it is preferable to print drawings from the Layouts tab. This tab is used to lay out your drawing with multiple views, borders, and title blocks. For information about printing layouts, see “Printing images, Virtual Views, and layouts”.
To print from wireframe drawings
1From the File menu, choose Print.
Result: The Print dialog box opens.
2Select the desired print options, and then click Print.
nPrinter: Displays the printer that is used to print your Vivien document. The printer that is listed is the default printer set up in Windows.
nSetup: Click Setup to change the printer or printer settings.
nPrint to file: Select the Print to file checkbox to print your Vivien document to a file instead of to a printer. When you print, Vivien prompts you to enter a file name and path.
nPrint What: Select what you want to print.
nExtents. Prints the entire drawing.
nView. Prints the view currently displayed in the active window.
nWindow. Allows you to draw a window around the area that you want to print. Click this option, and then click Preview to drag the outline of the image that you want to print. To print your entire venue on one page, draw an outline around the entire venue. When you click the last corner of the outline, the preview window appears, showing you the image that will be printed on one page.
nLast Window. Prints the view contained in the last window that you drew for a Window print. If you have not used or previewed a Window print yet, this option is unavailable.
nScaling: Select how you want the drawing scaled.
nFit. Prints the drawing to the scale required to fill the available print area based on the selection in the Print What group box. When Fit is checked, the drawing prints to fit.
nIf Fit is unchecked, choose a standard scale from the drop-down list. If the scale you want to use is not listed, choose Custom.
nWhen you select Custom, you must also enter the ratio. Type the ratio in the On Paper and Real World boxes. The value in the On paper box is the scale ratio that you want to use on a paper copy of the document. The value in the Real World box is the “real” measurement for the scale ratio that you specify in the On paper box. For example, you might want to use a scaling of one inch in a paper copy of your document. This one inch measurement translates to a “realistic” measurement (for example, 3 feet).
nPoint Size: The value in the Point Size box is the size at which points are printed. For information on points, “Drawing points”.
nPreview: Click Preview to open a preview window with the document displayed as it will look when printed. “Previewing before printing”.
If you have a large layout you can “tile print” the layout across multiple smaller sheets of paper. To set up how you want the layout arranged on the sheets of paper, refer to “Layouts view options”.
You can print a complete layout or specific pages of a layout based on the settings that you choose when printing.
To print a layout
1On the Images, Virtual View, or Layouts tab, select the item or view that you want to print.
2From the File menu, choose Print.
Result: The Print dialog box opens.
3From the Name drop-down list, choose the printer (or plotter) that you want to use. Vivien records the name that you choose for future reference and it displays as the default printer for layouts.
4Choose one of the following options, and then click OK.
nAll: Prints all pages of a layout.
nPages: Prints specified pages of a layout. Type the desired page range in the from and to boxes.
nNumber of copies: If you want multiple copies of the pages, select the value from the Number of copies drop-down list box.
nCollate: Prints multiple copies in binding order.
To print the event resources or spreadsheet
1On the Event Resources or Spreadsheet tab, open the event resources or spreadsheet that you want to print.
2From the File menu, choose Print.
Result: The Print Setup dialog box opens.
3From the Name drop-down list, choose the printer or plotter that you want to use.
4Choose the paper Size and Source.
5Select the page orientation, Portrait or Landscape.
6Click OK.
To Print to PDF
Vivien includes a PDF printer that enables you to save the printout from any tab as a PDF document. This option is available to you on every Vivien tab by selecting File > Print to PDF.
You can display the document on the screen as it will look when printed. This allows you to double-check that the printed output is set up exactly as you want.
To preview before printing
From the File menu, choose Print Preview.
Result: A preview window opens.
nTo exit print preview and return to the previous view of the document, click Close.
nTo print the document, click Print.
nTo page through the document, click Next Page and Prev Page.
nTo switch between a two page or one page view, click Two Page and One Page.
nTo view more or less detail on the page, click Zoom In and Zoom Out.
The Print Setup dialog box allows you to choose the print destination, the page orientation and size, and paper tray (if applicable). The print destination can be a physical printer, or it can be a file type or fax program. Paper size and source options correspond to the printer type selected.
To set up the printer
1From the File menu, choose Print Setup.
Result: The Print Setup dialog box opens.
2Select the desired options, and then click OK.
Vivien offers you many options to customize the functionality of the software. Use the commands on the Options menu to view and set options.
The Options menu is the same for all tabs.
Application Options are general settings and apply to the entire application regardless of the event file that you are working on. For example, you could update these settings to display specific toolbars or indicate your file-saving preferences.
To modify application options
1From the Options menu, choose Application Options.
Result: The Application Options dialog box opens.
2Modify options as desired, and then click OK.
Options on the General tab affect the numeric separators used in Vivien.
nShow Vivien configuration wizard on startup: Select this checkbox if you want to see the product configuration wizard each time you launch Vivien. The wizard enables you to choose the level of Vivien that you want to run. If you leave this checkbox clear, the same level of Vivien that you chose when running the program for the first time appears by default.
nParticipate in the Customer Experience Improvement Program (CEIP): Select this checkbox to participate in the Customer Experience Improvement Program (CEIP). Participation will enable you to contribute to the betterment of Vivien.
nCheck for Updates Automatically: Select this checkbox if you want Vivien to check for updates automatically every time it starts - for as long as it is connected to the Internet. For more information, see “AutoUpdate” and “Installing updates”.
nRegion profile for new documents: The profile to be used for such items as units of measurement.
nVirtual View Camera Control: Click on the drop-down menu and select how the camera is controlled in Virtual View. See “Camera Control” for more information.
nTraditional Vivien: Select this option to use the standard 3D camera control in the Virtual View of Vivien.
nOther 3D Applications: Select this option if you want to use the 3D camera control that complies with a different 3D application.
Note: The Visual Camera Path Builder tool is disabled in Virtual View if the Virtual View Camera Control was set to Other 3D Applications in the General tab of the Application Options window.
nAppearance
nVivien Visual Theme: A Vivien visual theme changes how the UI windows and other elements are colored. Select the desired theme from the list to change how Vivien looks. The default setting is the Dark theme.
nToolbar Icons Size: Select from the list the size icons will appear on the toolbar. The default setting is Large - 24X24 pixels.
nToolbar Icon Style: Select the style you want icons to appear as, either mono colored (Default - Orange) or multi colored (Colored-highlights).
nRuler Style: Changes how the Ruler looks in Wireframe views. Options include Classic White, View Color, and View Color with Border.
nEnable Instruction Tooltip: Select this checkbox to view helpful instruction tooltips whenever a function is performed.
nDecimal: Select the style for separating whole numbers from decimals. Available options are comma and period. Note that the decimal separator cannot be the same as the co-ordinate separator.
nCo-ordinate: Select the style you want to use to separate coordinates in Vivien. Available options are comma, period, semicolon, colon, or slash. Note that the co-ordinate separator cannot be the same as the decimal separator.
Options on the File Options tab affect your file opening and saving settings. It is important to save your work often during your work session. Vivien has an Auto Save function that helps to keep your data safe; however, it is always a good idea to get in the habit of manually saving your event document to an external disk periodically during your work session.
nAuto Save Options
nAuto Recover: Select this checkbox to make Vivien store Auto Recover data for the currently open file. Vivien will store data at the interval specified in the Save every ___ minutes field. If for some reason Vivien closes unexpectedly, such as in the case of a power loss, your document can be recovered. This recovery is only up-to-date as of the last Auto Save, so it is recommended that you do not set this interval to be too long.
nEnable During Camera Path: Select this checkbox to enable auto recover when the camera path is playing in Virtual View.
nKeep Backup Files: Select this checkbox to save a copy of your document with the “.bak” extension every time you save the file. The backup copy is one save behind the saved copy and is saved in the same folder as the original document. Each new backup copy replaces the previous backup copy. If the main event document becomes corrupted, you can open the backup file to recover part/most of your data.
Note: The default settings for these options are Auto Recover enabled with an interval of 10 minutes and Keep Backup Files enabled.
nDocument Saving
nCompress files: Select this checkbox to compress your Vivien file up to ten times its original size without affecting the contents of the file. When you select this option, Vivien files will take up less space in your computer's memory. You will also be able to send these compressed files as email attachments much more easily.
nDocument Loading
nReload last document on startup: Select this checkbox to ensure that the last document that you have been working on in Vivien is loaded automatically when you launch Vivien.
nDefault to Read Only: Select this checkbox to load documents in read-only format. This format is helpful if you are loading someone else’s document and you do not want to accidentally make changes to it.
nHatch Pattern Options
nHatch Pattern unit type: This setting will set a hatch pattern loaded from file to either Imperial or Metric.
nVirtual View Export Options: Click the Export Options button to open the Export Options dialog where you can choose a file name and folder location for the image file you wish to export.
nFolder Location: Select the Use Current file’s Folder checkbox to specify the active folder currently in use, or browse and select a different folder location.
nImage Name Template: Type the default name that appears automatically for all images you wish to export and save, or use smart variables to define the name that appears automatically for the image you wish to export and save.
nInsert Smart Variable: Click to open the Smart Variables window and select a smart variable text from the table of smart variables that are listed in the Event Info tab in Document Options.
Result: The name is displayed in the Virtual View Export Options box and appears automatically as the default name for all the images for export.
Tip: You can use smart variables to specify a file name using information listed in the Event Info tab in the Document Options window.
nUse smart variables “%Variable Name%” in the Image Name Template box and this information will be displayed automatically if stored in the Event Info tab. For example, type %Event Name% and the event name that was stored will be displayed.
nIn addition to the smart variables in the Event Info tab, there are additional ones that work for Virtual View Export, such as:
n%file name% (displays the name of the Vivien file).
n%look% (displays Name of Look if in Lighting Quad or Virtual View).
n%camera% (displays the Camera Name if available).
Options on the Toolbars tab affect which toolbars display in Vivien. You can also show or hide the tooltips that display information about a specific object when you hover over it. Tooltips are displayed by default. For more information on toolbars, refer to “Toolbars”.
Options on the Simulation tab affect the type of simulation that you want to use.
nOpenGL Simulation
nEnable Enhanced Visualization: Clear this checkbox if your video card does not support enhanced features for simulation. This option enables enhanced visualization features. If this option is not selected, some advanced visualization features will turn off in the visualization and revert to a simplified visualization. Switching to another non-Virtual view, then returning back may be required to allow this change to take effect.
nEnable Anti-Aliasing: Clear this checkbox if your video card does not support Anti-Aliasing. Anti-Aliasing is a method of smoothing out and sharpening rough or jagged edges of images to produce a more polished result.
nEnable Deferred Rendering: Deferred Rendering provides a performance boost to Vivien's virtual views. Clear this checkbox to disable Deferred Rendering for all Virtual views whenever Vivien is run. On some systems, deferred rendering is not supported and will be automatically disabled.
nNumber of Cores: This box is auto-filled with the number of processors and/or processor cores available in your computer. It is used to specify the number of processors available for rendering. Modify this number only if you want Vivien’s renderer to use less than the total number of processors/processor cores available in your computer.
nWrite log files: Select this checkbox to generate a log file during rendering. Log files are stored in the "Render" folder, which is located inside the "Bin" folder within the Vivien installation folder. The typical path to this folder is C:\Program Files\CAST Software\Vivien 2021\Bin (for 64-bit operating systems).
nDMX Processing
nNumber of Cores: Select the number of cores that you have available on your computer for DMX. Modify this number only if you upgrade the number of processors.
nFull Screen Mode
Select the full screen mode that will render your Virtual View simulation.
nWindowed Full Screen Mode: The default full screen mode of the Virtual View. Windowed Full Screen Mode renders all application windows that are open in your computer.
Tip: Shifting the viewing angle of the Virtual View in full screen will be smoother in Windowed Full Screen Mode, and also depending on the video hardware installed in your computer.
nExclusive Full Screen Mode: The regular full screen mode that renders only the single application (Virtual View) that is active on your desktop.
Tip: In this mode, a single application is rendered, and as a result, when you have a dedicated video card, higher performance is achieved. However, shifting the viewing angle of the Virtual View in full screen may flicker between views or windows in Exclusive Full Screen Mode, and also depending on the video hardware installed in your computer.
Options on the File Locations tab direct Vivien where to save and find certain files used during operation.
nDefault Vivien Files Folder: This is the default path where Vivien files are saved. Edit the path to save files to a new location.
nAuto Recover: This is the default path where Vivien Auto Recover data is saved. Edit the path to save files to a new location. See “File Options tab”.
nBackup Files: This is the default path where Vivien Backup Files are saved. Edit the path to save files to a new location.
nHatch Pattern Files: Enter the location of hatch pattern files (.pat files) on your computer here to add the file for use in Vivien.
nVirtual View Recordings: Enter the path where recorded video (.mp4 files) of your Virtual View Output will be saved.
nTemp Location: Enter the path to the temporary location for the Virtual View recordings.
nFile Location: Enter the path to the location where Virtual View Output recordings will be saved.
Document settings that are specific to the current event file, such as the event name, producer, and venue, are set here. You might want to modify these settings when you start a new event file.
Document Options are a variety of settings that control how Vivien operates and looks. Document Options are separated into 3 sections:
nEvent/File: Settings and information specific to the current file.
nUser Options: Settings to configure your working preferences in Vivien.
nObject Settings: Setting to affect how various objects are placed or drawn.
To modify document options
1From the Options menu, choose Document Options.
Result: The Document Options dialog box opens.
2Modify options as desired, and then click OK.
Options on the Document Summary tab affect the document information The date stamps are not editable, but track the creation and modification dates of the file. However, you may change the format of the date and time by clicking the Format button.
nRevision History: A detailed log of the current file’s information and activity.
nRev: The number of revisions to the file.
nName: The name of the person who worked on the revision.
nDate: The last date which the file was saved last in the revision.
nBuild: The version of Vivien the file was saved as in the revision.
nHH:MM: The amount hours (HH) and minutes (MM) the revision has been worked on.
nSave Count: The amount of times the file has been saved in the revision.
nFile Name: The name of the file as of last revision.
To change the date and time format of a document
1In the Created By section, under the date and time box, click Format.
Result: The Date Time Format Selection window appears.
2To change the character that separates the day value from the year value, type the new character in the Date Separator box.
3To change the character that separates the year value from the time value, type the new character in the Date Time Separator box.
4From the Select Date Format drop-down box, select the date format.
5To measure time using the 24-hour clock, click to enable the 24 Hour Time Format checkbox.
Note: A preview of the new date format appears in the Preview box.
6Click OK when complete.
Options on the Event Info tab affect the Producer, Event, Client, Venue, Supplier names and Date that are displayed in your event document.
Inside the Event Info panel, you can navigate through the cells easily with the TAB key. You can also search for information, sort and filter.
Note: This information appears in the reports generated on the Reports tab and on the default Title Block spreadsheet on the Spreadsheets tab. You can insert this spreadsheet into your Layouts, or print it as-is.
To input event info in the Event Info tab
1From the Options menu, choose Document Options.
2Click the Event Info tab.
3Click the Filter drop-down and choose which information to display in the table:
nShow All displays all the rows.
nShow Favorites Only displays only the rows selected in the Fav column.
nShow Populated Rows Only displays all rows with user data.
nOrganize by Event Info Wizard Pages displays the rows that were set in the Event Info Wizard menu.
nIn the Value column, type all the pertinent information in the boxes provided.
nReset Sort to Default button resets the list back to its default sort order.
nClick OK.
Result: All reports are updated.
Options on the Regional Settings tab set the geographic location of your event and the type of currency used in the event document. You can either select the country and city or enter the latitude and longitude of the location.
These settings are primarily used for renders that use environment options, which are reflected in Step 6 of the Render Wizard. For information on the Render Wizard, refer to “Rendering images”
Note: The default currency of your file is determined by your systems settings. For example, if you are in a European country, your system will default to using the Euro symbol. If you want to use a currency type that is different from the default, it can be changed here.
nCustom Location: Select this checkbox to enter the latitude and longitude values in the Latitude and Longitude boxes, respectively. Click to clear this checkbox to select a country and city from the Country and City drop-down lists, respectively.
nTime Zone: After selecting Custom Location, select the time zone for your show. When you select a time zone, the current time as set on your computer is displayed in the Current Time box. The GMT value is also shown.
nCurrency: Select the Show Currency Symbol checkbox to show monetary symbols in the Vivien document. Specific currency symbols can be chosen from the Currency Symbol drop-down menu.
Note: Changing the currency symbol will only change the symbol shown. No conversion of currency will occur.
The User Options section enables you to set up your working preferences. You might, for example, want to specify how the snap operation will work or how much information will be displayed on your plot.
Options on the General tab affect the current scene selection, display and layer settings.
nCurrent Scene: From the drop-down list, select the current layer for the drawing. The current scene can also be changed on the Scene toolbar
nDisplay Options
Choose how much display information appears in your drawing.
nEnable Tooltips: Displays tooltips on your drawing. Tooltips are the pop-up messages that display specific information about an object when you hover over it.
nShow Dimension Layer selection dialog: Select this checkbox to be prompted to select a layer when inserting a new dimension.
nShow Linear Scale Layer selection dialog: Select this checkbox to be prompted to select a layer when inserting a new linear scale.
nShow Bounding Box for CAD operations: Select this checkbox to enable a framing outline or bounding box to appear as a substitute placeholder to objects when scaling or rotating in Wireframe. Using the bounding box improves the performance of Scale and Rotate tools.
nLayer Options
Choose how layers are displayed in the Layer Database and highlighted in your drawing.
nEnable Layer Groups: Select this checkbox to display the layers in the Layer Database as items organized in Layer groups. Clear this checkbox to display Layers as a list. New Layer Groups are created in the Layer Database window. The Layer Groups and the list of layers will be displayed in the Layer Database and Properties windows.
nPrompt to confirm Layer Group delete operation: Select this checkbox to be prompted to delete the selected Layer Group.
nPosition “Ungrouped”: Choose where the Ungrouped Layer Group is displayed in the Layer Database window.
nTop: Select this option to display the ungrouped layers at the top of the list of layers in the Layer Database window.
nBottom: Select this option to display the ungrouped layers at the bottom of the list of layers in the Layer Database window.
nGreyscale Layer Behavior: Choose how the objects in the layer(s) will be displayed when the layer(s) are set to greyscale.
nAlways display object custom color: When you select this option, objects that were set to a custom color (in Object Properties) will always be displayed in the custom color even if the object’s layer is in greyscale.
nUse greyscale layer for all objects: When you select this option, objects that were set to the layer color or a custom color will be displayed in greyscale when the layer(s) for all objects are in greyscale.
nGreyscale: Set the greyscale intensity for the selected layer(s).
nLayer Color Intensity: Select this option to display the layer in greyscale with the same intensity as that of the layer’s set color.
nCustom (for all): Select this option and click on the box to adjust the greyscale intensity for all the objects in the selected layer(s).
nHighlight Color: Set the color for the highlighted layer.
nLayer Color: Select this option to display the highlighted layer with the color of the layer.
nCustom (for all): Select this option and click on the color select box to select the color for all the objects in the highlighted layer.
Options on the Draw Details tab affect general preferences for snap, grid, and units settings.
nMeasurement Units
The units of measurement used in Vivien. The units can be toggled from metric to imperial at any time by double-clicking on the units display on the Status bar.
nPrecision
This option affects the units of drawing precision. Based on your choice for measurement units, you can choose to display the drawing precision in centimeters, millimeters, whole numbers, or fractions.
nGeneral
Options that affect the general appearance and ability to work in Wireframe views.
nBackground Color: The color that will be used in all wireframe views. Click the box to choose a different color.
nShow Crosshairs: Select this checkbox to set the cursor display to use cross hairs in plot views. Cross hairs are useful for lining up objects.
nOrtho: Toggles the ortho mode on and off. For information on ortho mode, “Orthographic mode”.
nEnable Grip Dragging: Select this checkbox to allow resizing of objects by dragging the selection markers.
nGrid
Options that affect the drawing grid.
nInterval: Select the spacing between points on the drawing grid. Although the Vivien drawing grid might not be visible, it exists in the background. The settings in this group box are important when using the snap to grid tool. For more information on this tool, refer to “Snaps”.
nAngle: Select the angle of rotation for the drawing grid. Although the Vivien drawing grid might not be visible, it exists in the background. The settings in this group box are important when using the snap to grid tool. For more information on this tool, refer to “Snaps”.
nOrigin: The point of origin. For more information on the origin, refer to “3D coordinate system”.
nShow Grid: Select this checkbox if you want to add a grid to your wireframe view (in every view except isometric).
nGrid Color: Click this box to choose the color that grid lines will be displayed as in the Wireframe view.
nStyle: You can also choose the style of the grid by selecting the appropriate option button. Standard creates a grid with evenly spaced, closed squares. Open creates a grid with open squares. Point creates a grid of dots. The lines in the resulting grid are spaced at the interval specified in the Interval box. If the interval is short, you may have to zoom in on your plot to see the gridlines.
nSnapBox Size: Sets the size of the snap box that appears around the cursor when in snap mode. Consequently, this affects how close the cursor must be to the objects before the snap is applied.
nDraw Order
Arrange the order in which fixtures, hang structures, and objects will be drawn in your model by selecting the items and moving them up or down with the arrow buttons. Whichever item appears at the top of this box will always appear on top of the other items in your model.
nSnap
Enables or disables the snap function. For more information, refer to “Snaps”. Snap tools can be toggled at any time using the tools on the Tools toolbar.
nRulers
nOn/Off: Select this checkbox to show the rulers in drawing modes.
The Wireframe Details tab affect what and how different objects are displayed in wireframe views.
nWireframes & Layouts: Select to display information and drawing details of the object in Drawing Wireframes and Layouts.
Tips:
nSelect the checkbox on the top row of the list to select all check boxes in the column below.
nClick the arrows in the leftmost column to expand and display the rows with additional options.
nLibrary Objects: Select this checkbox to always show library objects in drawing wireframe views, and then select the Library Symbols option.
nLibrary Symbols: Select this checkbox to always show the library objects as 2D symbols in 2D wireframe views. If this option is disabled, library objects will be displayed as 3D models instead of their 2D symbols.
nFixture Symbols: Select this checkbox to always show fixtures as 2D symbols in 2D wireframe views, and then select the Fixture Symbol Fill option. If Fixture Symbols is disabled, fixtures will be displayed as 3D models instead of their 2D symbols.
nFixture Symbol Fill: Select this checkbox to always display filled 2D fixture symbols in drawing wireframe views. If this option is disabled, fixtures will be displayed as 3D models instead of their 2D symbols.
nTruss Structures: Select this checkbox to always show truss objects in drawing wireframe views, and then select the Truss Cross-Member option.
nTruss Cross-Members: Select this checkbox to always display the cross-members of truss structures in drawing wireframe views. Clear this checkbox to hide the truss cross-members on your drawing to reduce the clutter or to increase the speed of the display.
nText Labels: Select this checkbox to always show text labels in drawing wireframe views.
nDimensions: Select this checkbox to always show dimensions in drawing wireframe views.
nCameras: Select this checkbox to always show cameras in drawing wireframe views.
nHatching: Select this checkbox to always show hatching styles assigned to objects in drawing wireframe views.
nTable Set Avatar: Select this checkbox if you want to see the dotted line around a Table Set that allows you to select every item inside of a Table Set without having to individually click each item.
nGuest Data: Select this checkbox to always show details about the guests assigned to each seating item.
The Object Settings section contains settings that affect how various objects are viewed, such as drawn objects, text, beams and dimensions.
Options on the Object Settings tab affect how various simple objects are drawn in wireframe views.
nLine Weight: The default thickness lines created is 0.005”. Change the default using the drop-down menu.
nPoint Options
Options that affect how points are drawn in wireframe modes.
nPoint Size: Sets the default size for all points. You can view a sample of the chosen size in the box to the right.
nPoint Type: Indicates the default point type in your show document. You can choose to display points as a Dot, Cross, Square, or Circle.
nSegment Options
Options that affect how multi-segment objects are drawn.
nCylinder Segments: The number of segments into which you want to break a cylinder.
nCone Segments: The number of segments into which you want to break a cone.
nSphere Segments: The number of segments into which you want to break a sphere.
nStack Options
Options that affect how multi-segment objects can be divided horizontally.
nCone Stacks: The number of horizontal divisions into which you want to break a cone.
nSphere Stacks: The number of horizontal divisions into which you want to break a sphere.
nLinear Scale Mode
Options that affect how linear scales are drawn.
nDraw from start: Select this checkbox to have linear scales drawn by specifying the start point and the end point (from one extremity of the pipe to the other).
nDraw from Center: Select this checkbox to have linear scales drawn by specifying the center point and one end point or extremity of the pipe.
nDrawing Options
Options that affect how linear scales are drawn.
nPaste Base point: Select this checkbox to enter a base point before an object is copied or cut. This will be the object’s reference point for paste commands. Click to clear this checkbox to allow the base point to be the insertion point of the object.
nInteractive object creation: Select this checkbox to allow yourself to draw objects using the mouse instead of entering values in dialog boxes.
Options on the Fixtures and Beams determine the fixture settings and how detailed beam simulation appears.
nFixture Hang Proximity: Use the Size scroll box to set the size of the proximity snap box that surrounds the selected fixture cursor, which affects how close the fixture cursor must be to the truss or pipe before the snap applies.
nFixture Symbol Fill
Options for fixture symbols to be filled with a choice of colors and fill percentage.
nEnable: Select this checkbox to enable Symbol Fill.
nPercentage: Select this radio button if you wish to fill using the same hue of the fixture Symbol, and set the percentage drop-down for the hue intensity.
nCustom Color: Select this radio button and click the cell to choose a different color.
nUse Gel Color: Select this radio button if you wish to fill using the gel color that is attached to the fixture. Gel color will be displayed if only one gel is applied to the fixture.
Note:
nOnce the Symbol Fill feature is enabled, the 2D fixture symbols will be displayed as filled in the Wireframe 2D views only, and not in Isometric views.
nUse Gel Color is only available and will display a color if a gel was applied to a fixture in WYSIWYG, and the file was opened in Vivien.
nBeam Representation (Wireframe Views)
Setting to affect how beams are viewed in wireframe views.
nBeam Center Line Only: Select this checkbox to only display beams as stick beams. Selecting this option might increase system performance.
nBeam Cone: Select this checkbox to display beams as cones.
nDisplay Gobos in Virtual View: Select this checkbox to display gobos in beams.
Options on the Dimensions tab affect how various dimensions are drawn by default.
nDisplay Units: The type of measurement unit displayed for dimensions in wireframe views. Choose the default imperial measurement units between Feet & Inches or Inches.
nDisplay Dash (for Imperial): When this option is enabled, a dash is displayed between foot and inches in imperial measurements, e.g. 6’8 3/4”.
nDisplay Alternate Units: Select this checkbox to display a second measurement with your dimensions, in the alternate unit. For example, if metric is your set unit but also wish to display all of your dimensions with both metric and imperial values, enable this option. The drop-down offers the display unit options for the alternate unit displayed.
Note: In the Draw Defaults window, if Imperial is the selected default measurement unit, the Display Units will be Imperial and the Display Alternate Units will be Metric and vice versa.
nLinear Dimension
Options to affect the default settings of linear dimensions.
nText Height: The default text height for linear dimensions object.
nText Offset: Sets the default distance of the text above or below the dimension line.
nExtension: The default length of the extension lines for linear dimensions.
nOffset: Sets the default offset value for linear dimensions. The offset is the distance between the extension lines and the object being measured
nArrow Size: Select the default size of the arrow head for linear dimensions.
nArrow Type: Select the default arrow type for linear dimensions. There are several styles available to choose from.
nBaseline & Continue Dimensions:
nExtension: The default length of the extension lines for both Baseline and Continue Dimensions.
nSpacing Size: The default length of the space between the stacked and subsequent baseline dimensions from the same extension base line.
nArc Length Dimension
Options to affect the default settings of arc length dimensions.
nText Height: The default text height for arc length dimensions.
nText Offset: Sets the default distance of the text above or below the dimension line.
nExtension: The default length of the extension lines for arc length dimensions.
nOffset: Sets the default offset value for arc length dimensions. The offset is the distance between the extension lines and the object being measured
nArrow Size: Select the default size of the arrow head for arc length dimensions.
nArrow Type: Select the default arrow type for arc length dimensions. There are several styles available to choose from.
nRadial Dimension
Options to affect the default settings of radial dimensions.
nText Height: The default text height for radial dimensions.
nArrow Size: Select the default size of the arrow head for radial dimensions.
nArrow Type: Select the default arrow type for radial dimensions. There are several styles available to choose from.
nLinear Scale
Options to affect the default settings of linear scales.
nText Height: The default text height for linear scales.
nText Position: Select the default position of text that appears for linear scales.
nTick Interval: Select the default interval at which ticks will appear on linear scales.
nTick Mode: Select the default mode of which ticks appear on linear scales.
nMajor Ticks: Select how major ticks will appear on linear scales.
nTick Style: Select the default tick style that will appear on linear scales.
Options on the Fonts tab enable you to select the default fonts for Text Labels, Dimensions and Linear Scales.
nText Labels (Drawing Wireframe)
The default setting of Text Labels text in wireframe views.
nFont: The default font used for the text. Select the desired font type from the drop down menu.
nBold: Select this checkbox to make the default text bold.
nUnderline: Select this checkbox to make the default text underlined.
nItalics: Select this checkbox to make the default text italicized.
nArrow Type: The style of arrow head used on the dimension.
nArrow Size: The size of the arrow head used on the dimension.
nDimensions (Drawing Wireframe)
The default setting of Dimensions text found in wireframe views.
nFont: The default font used for the text. Select the desired font type from the drop down menu.
nBold: Select this checkbox to make the default text bold.
nUnderline: Select this checkbox to make the default text underlined.
nItalics: Select this checkbox to make the default text italicized.
nLinear Scales (Drawing Wireframe)
The default setting of Linear Scales text found in wireframe views.
nFont: The default font used for the text. Select the desired font type from the drop down menu.
nBold: Select this checkbox to make the default text bold.
nUnderline: Select this checkbox to make the default text underlined.
nItalics: Select this checkbox to make the default text italicized.
nSet Font for New Labels in Layouts: The default setting of Set Font for New Labels in Layouts text. Click this button to change the settings.
Options on the Fonts Seating Info tab enable you to set the default fonts, color, sizes, and so on for the text used to display Guest Names, Table Name and Number on the Guest Management tab.
View options set how objects are drawn and displayed in each respective view.
The properties of a wireframe view affect how objects are drawn and how much information is visible.
To modify wireframe view options
1Select the wireframe view you want to modify.
2From the Options menu, choose View Options.
or
Click the View Options tool on the Standard toolbar.
|
The View Options button. |
Result: The View Options dialog box opens.
3Modify options as desired, and then click OK.
General tab
Options on the General tab affect the current scene.
nFollow Current Scene: Select this checkbox to use the currently selected scene. Uncheck this option and select the desired scene from the Scenes drop-down list. To learn more about scenes, “Scenes”.
Tip: You can also change the current scene at any time from the Scene toolbar.
Options on the Draw Options tab affect the draw defaults. This tab is similar in function to the Draw Defaults tab available in the Document Options dialog box. For more information on the Draw Defaults tab, refer to “Draw Defaults tab”.
nUse Document Settings: Select this checkbox to reference the options selected on the Draw Defaults tab of the Document Options dialog box. Uncheck this option to make specific changes for the active view.
nGet Document Settings: Retrieves the values set on the Draw Defaults tab of the Document Options dialog box, but does not include the user origin.
nPlan View Drawing Height: The value of the height used in plan view.
Options on the View Type tab affect the view type of the active view.
nView Type: The view types available are as discussed in “View types”.
Tip: You can toggle the view type using the tools on the View Type toolbar.
nWorkplane: If 3D is selected as the view type, select the 2D workplane.
nScrollbars On: Select this checkbox to display the scrollbars on the bottom and left side edges of the drawing view. Uncheck this option to turn the scrollbars off.
Options on the Wireframe Details tab affect whether text labels, tooltips, symbols and table set avatars are displayed. This tab is similar in function to the Wireframe Details tab available in the Document Options dialog box. For more information on the Wireframe Details tab, refer to “Wireframe Details tab”.
nUse Document Defaults: Select this checkbox to reference the options selected on the Wireframe Details tab of View Options. Clear this option to make specific changes for the active view.
The properties of a Virtual view affect the view point, light fixture beam quality, and ambient light.
To modify Virtual or event view options
1In Vivien, select the Virtual view you want to modify.
2From the Options menu, choose View Options.
Result: The View Options window is displayed.
Tip: You can also use the View Options tool on the Standard toolbar to open the view options.
|
The View Options button. |
3Modify options as desired.
4Click OK.
Options on the General tab affect the scene that is displayed in the Virtual View.
nFollow Current Scene: Select this checkbox to use the scene that is displayed in the drop-down list on the Scene toolbar. Click to clear the checkbox, and then select the desired scene from the Scene drop-down list. To learn more about scenes, refer to “Scenes”.
Tip: You can also change the current scene at any time by using the Scene toolbar.
nVirtual View Profile: Previously created Virtual view profiles can be enabled from the drop-down menu. See “Virtual View Profile”for details.
nResolution
These options allow you to set the maximum resolution at which the Virtual View appears within the Virtual View layout tab or within the Virtual View pane of the Quad layout tab or a Custom layout tab. This will be the resolution at which the Virtual View will record without letterboxes or pillarboxes, unless the Output Entire Pane option is selected in the Virtual View Output tool.
nMaximum Resolution (Camera Aspect Ratio Ignored): Select this checkbox to enable the options for Width, Height, and Lock Aspect Ratio to Width:Height. Maximum Resolution is defined by Width and Height, or by Width and Aspect Ratio.
When Maximum Resolution (Camera Aspect Ratio Ignored) is selected, all settings in the Resolution section will override the Aspect Ratio defined for the current Camera and all Cameras (World, Standard, or Flying). The Virtual View will conform to the resolution defined in this section.
nWidth: Type the pixels to set the horizontal dimension of your Virtual View resolution. (100 to 9999)
nHeight: Type the pixels to set the vertical dimension of your Virtual View resolution. (100 to 9999)
nLock Aspect Ratio to Width:Height: Select this checkbox to define an aspect ratio and enable the Aspect Ratio Width:Height field.
nAspect Ratio Width:Height: Type a value in this field to define an aspect ratio. Vivien will automatically calculate and display the Maximum Resolution Height. This field accepts values from 0 to 99 and up to four decimal places.
Notes:
nIf Maximum Resolution is smaller than the Virtual View pane, the Virtual View output will appear with pillarboxes and letterboxes.
nIf Maximum Resolution is larger than the Virtual View pane, the Virtual View output will appear with pillarboxes only OR letterboxes only and smaller than what is defined.
nTo change the color of letterboxes and pillarboxes, see “Camera tab”.
nSimulation Information and Visual References will appear within the Virtual View output if any these options were enabled.
nMaximum Resolution will appear as the View Resolution label when View Statistics is enabled and displayed.
nThe Maximum Resolution settings will be saved with the Virtual View Profile. Different Virtual View Profiles will allow different Maximum Resolution settings. Maximum Resolution can only be used within layout tabs or Virtual View Popup windows (i.e. not in Full Screen mode.)
Tips:
nYou can output or record everything that is displayed in the Virtual View pane, which includes the Virtual View and the view options enabled (Gyroscope, View Statistics, Simulation Information, Visual References, etc.). For information on recording the Virtual View pane, see “Virtual View Output”.
nIn complex files that are subject to fillrate bottlenecks (where Virtual View performance is low due to the video card not rendering and displaying frames on-screen fast enough), setting a lower Maximum Resolution may improve performance.
nView Styles
These options allow you to define how the Virtual view appears.
Note: These options do not impact the Virtual view performance.
nObject Bounding Boxes: Select this option to show green bounding boxes around all objects in the scene. This view style was designed to be used in conjunction with the Consolidated Mesh feature (for details see “Consolidate Mesh”) and enables you to visually analyze an object’s complexity.
nDisabled Textures: Select this option to hide (not remove) all textures used in a scene. This option is useful when verifying why a particular texture doesn’t seem to sit properly on an object and you want to check the underlying geometry for anomalies. This option can also be useful when checking if a Normal Map is correctly applied to geometry.
nDisabled Normal Maps: Select this option to hide (not remove) all Normal Map textures used in a scene. This option is useful when the visual effect created by the Normal Map textures does not need to be visualized.
nWireframe Geometry: Select this option to display all objects in a scene (except beams) as wireframe outlines instead of solids. This feature helps you analyze the complexity of a scene so you can alter objects as necessary to speed up rendering times and minimize file size. For example, when you see complex objects in your file (those shown with a high-density wireframe), you can optimize them by reducing their polygon counts, either with the Consolidated Mesh feature or by re-importing a less complex version.
nSketch: Select this checkbox to display the Virtual View in freehand drawing style. The Sketch view style shows the basic drawing outline of 2D and 3D objects in black over white background. Selecting Sketch enables the Invert option.
nInvert: Select this checkbox to reverse the Sketch view style to show the drawing outline in white over black background.
Notes:
nNo lighting visualization such as Beams, Footprints, and Flares will display when Sketch is selected.
nThe Sketch view style requires Enable Deferred Rendering to be selected in the Simulation tab of the Application Options window. If Enable Deferred Rendering is not selected, the Sketch view style is not available. For more information on Enable Deferred Rendering, see “Simulation tab” in the Application Options window.
nSimulation Information
These options allow you to define how simulation information is presented.
nView Statistics: Enable this option to see information about the scene in the upper-left corner of the Virtual View. Note that enabling this view style will not modify the look of the scene. The information displayed is based on the Layers and/or Scene that are enabled. The following statistics are displayed:
nFPS: Shows the frame rate (frames per second) as the Virtual view is altered by moving the image with your mouse (which affects the fixtures in your file). Note that when the Virtual view is static (as it is most of the time), the FPS field displays “n/a”.
nVideo Memory: The video memory capacity.
nDeferred Shading: The Beam quality setting.
nVolumetric or Enhanced Beams: The Beam simulation mode selected.
nView Resolution: Virtual View output resolution appears if Maximum Resolution is used. The text color will appear in WYSIWYG orange if the Virtual View output resolution is bigger than the Virtual View pane resolution.
nWindow Resolution: Virtual View pane resolution.
nObjects: The total number of visible objects.
nFixtures: The total number of visible fixtures.
nSources: The total number of visible screen sources.
nBeams: Displays the number of beams currently appearing in the Virtual View. Note that it is normal for the number of beams to be different from the number of fixtures. For example, a three-cell Cyc fixture will count as a single fixture, but when all three cells are on, the number of beams will read "3".
nGlowing Screens: The number of screens currently appearing in the Virtual View.
n2D Reflectors: The total number of 2D objects that reflect light when the Reflections checkbox is selected on the Light Tool window.
n3D Reflectors: The total number of 3D objects that reflect light when the Reflections checkbox is selected on the Light Tool window.
nLighting Complexity: Displays information about the complexity of the Virtual View. The four complexity levels—low, medium, high, and very high—are meant to help you understand how complex the current scene is. When the complexity level is high or very high, it is strongly recommended that you consider optimizing the file. For example, you could use the Consolidate Mesh feature to reduce the number of polygons in a highly-detailed model. For details, see “Consolidate Mesh”.
nQuality [Manual]: Virtual View performance setting.
nSystem Memory Used: The system memory currently used.
nVideo Recording: Virtual View output recording On or Off.
nPerformance Graph: Select to view a performance graph in Virtual View.
nCamera Information: Select to view information in Virtual View about the Cameras that you have drawn.
nVisual References
These options allow you to define how visual references are presented.
nWorld Grid: Select to show the World Grid in Virtual View.
nWorld Axis: Select to show the World Axis in Virtual View.
nGyroscope: Select to show the Gyroscope in Virtual View. The Gyroscope allows for continuous orientation monitoring while moving around in Virtual View.
nWireframe Selection: Select to highlight fixtures selected in Virtual View when the view is switched to Drawing wireframe
nFixture Tooltips: Select to display the specific information about a fixture when your cursor hovers over it in Virtual View.
Options on the Simulation tab affect the beam quality and ambient light levels.
nBackground Color: Modifies the background color used in the Virtual View. This color is visible when you zoom far enough away that you can see beyond the venue.
nAmbient Light: Use the slider to increase or decrease the amount of ambient light level shown in the Virtual View. The percent box indicates the degree of ambient light you have chosen.
nAmbient Color: Ambient Color modifies the color of the ambient light. For example, use this feature if you'd like the Ambient light in your file tinted yellow or blue to match the type of house lighting in your venue. By default, the Ambient Color is set to white.
nQuality
Quality controls the degree to which you want to emphasize beam quality over performance.
nMode: Choose one of the following beam simulation modes. Note that when you select this value, and then choose the beam control options, you will automatically see the results in the Virtual View, enabling you to adjust them as necessary before you click OK to save your changes:
nEnhanced: Enhanced is the default beam mode. Select to enable enhanced beam control options affecting beam quality.
nVolumetric: This mode delivers higher quality visualization of beams then enhanced beams. Improved lens flair effects and beam throws are just some of the noticeable improvements. Due to the required system resources need to run Volumetric beams, system performance may be effected depending on system running Vivien.
Note: Deferred Rendering is required to run Volumetric Beams. If this option is not available, it means the graphics card on your computer does not support Volumetric beams.
nBeam: Choose the degree to which you want to emphasize beam quality over performance. Lower quality affects the beams’ footprint, sometimes making them appear blurry. While it is recommended that this value be set to High, if you notice a reduction in performance, particularly when viewing a complex scene with many moving lights, you can increase performance by lowering the quality to Medium or Low.
Note: If you find it necessary to use Low quality for acceptable performance, it is recommended that you upgrade to a more powerful system.
nDetail: Use the slider to increase or decrease the level of details displayed in Volumetric mode. An increase in details will result in a decrease in performance. The default detail setting is 0.
nBrightness
Use the Brightness sliders (or type a value in the corresponding box) to control the visual brightness of beams, footprints, and lens flares.
Every fixture/bulb in the Vivien library has “brightness value” defined in its properties. The “brightness value” of a fixture/bulb is the relative intensities between light beams from different fixtures based on their published photometric data.
The Beam, Lens Flare and Footprint sliders will alter all beams relatively in comparison to all the fixture beams in the scene. For example, you can see this when a bright fixture is hung beside a fixture that is less bright. (i.e. 10” Fresnel with 2KW bulb is hung beside a 6” Fresnel with 500W bulb, both at full intensity). The relative brightness between both fixtures matches the difference in intensity from both fixtures with reference to their published photometric data.
A scene with many lights may be better visualized when some of the beams’ components are less bright. Note that brightness settings affect all beams in the scene equally and are for aesthetic purposes only; the sliders are not connected to the fixtures’ intensity.
The Brightness sliders enable you to balance the brightness values for different scenes, each scene varying based on the density and intensity of its fixtures. These values are saved into the scene file and will, therefore, change when new scenes are loaded.
Note: The default value of 50 is the baseline value generated by the values from the library definitions. If the scene does not show any beams or footprints, ensure that none of the brightness sliders is set to zero.
nBeam: Controls the brightness of the beam cone. A scene with many overlapping beam cones will tend to saturate, which can be reduced by decreasing the brightness.
nFootprint: Controls the brightness of the beam footprint. A scene with many overlapping footprints will tend to saturated, which can be reduced by decreasing the brightness.
nLens Flare: Controls the brightness of the lens flare, which is the dominant visual effect when the camera is aimed directly into a fixture’s lens. In addition, when you are behind a fixture that is directed away from the camera, the lens flare component is used to create a simulated beam cone.
nShadows
nEnable: Select Enable to display shadows. Turning on Shadows creates a more realistic Virtual View, but adds extra complexity, which may also slow down performance as more calculations are required.
nSoft Shadows: Select Soft Shadows to display higher quality soft shadows. Use this option to soften the shadows for best visual quality, for example when capturing a screenshot of a look.
nAlpha Beam Shadows
nEnable: Alpha Beam Shadows in Virtual View is enabled when Volumetric Beam quality is selected. Select Enable to display Alpha Beam Shadows.
nNum. Levels: Click on this drop-down to select the number of levels to be calculated for Alpha Beam Shadows. For example, if you select 2 from the drop-down, a beam’s color and intensity will be calculated based only on alpha levels that pass through 2 surfaces, and any additional surfaces with alpha levels will be ignored as the beam will pass through them.
Note: Each Alpha shadow level supported for this feature requires additional video memory from your graphics card and can impact performance, depending on your scene and computer hardware.
nMaterials
nEnable: Select Enable to toggle materials functionality. When a material is applied to an object, it affect how the object interacts with light. This interaction is visible in Virtual view and in rendered images.
nReflections: Select Reflections to toggle reflections on materials. When a reflection is applied to an object, it will reflect light depending on the material settings. This interaction is visible in Virtual view and in rendered images.
nScreen Glow
nEnable: Select Enable to toggle a glow that will emit from screens, increasing the realism of visualizations. When enabled use this slider to adjust the intensity of the glow.
Options on the Performance tab are features that let you manage between system efficiency and visual quality.
Performance
You have the option of improving system performance by selecting which and how the following objects are displayed.
nObjects
You have the option of showing these object types in Virtual View.
nDraw Truss/Pipes: Select to show pipe and truss objects in Virtual View. If this checkbox is cleared, pipe and truss objects will not appear in Virtual View, which reduces the amount of geometry being drawn in Virtual View and therefore improves performance.
nDraw Fixtures: Select to show fixture bodies in Virtual View. If you clear this checkbox, fixture bodies will not appear in Virtual View, only their beam appears, which reduces the amount of geometry being drawn in Virtual View and therefore improves performance.
nShow Footprints/Shadows
You have the option of showing footprints and shadows in Virtual View for one or more of the following two object types:
nTruss/Pipes: Select to show truss and pipes with cast shadows and footprints in the Virtual View. Disable this option to improve application’s performance.
Note: The footprint/shadow of a hang structure object appears in Virtual View only when the Cast Shadow option in the Appearance tab of its Properties window is enabled.
nFixture Bodies: Select to show the bodies of fixtures with cast shadows and footprints. Disable this option to improve the application’s performance.
Note: The footprint/shadow of a fixture appears in Virtual View only when the Cast Shadow option in the Appearance tab of its Properties window is enabled.
By default, the Cast Shadow option is disabled on truss, pipes, and fixtures when created in your drawing; on the other hand, all objects have the Cast Shadow option enabled by default.
Options on the Visual Effects tab are visual effects that can be added to enhance visualization.
nAmbient Occlusion
Varies the ambient light contribution to the scene by using localized geometric visibility.
nEnable: Select this checkbox and use the slider to adjust the amount of ambient light. You may type the value in the adjacent box.
nGlobal Illumination
Simulates the indirect illumination of light bouncing off of geometric surfaces onto other surfaces.
nMethod: Determines how object are illuminated. Approximation Method 1 illuminates objects from all directions. Approximation Method 2 illuminates only the visible sides of an object.
nRange: Determines how far illumination will travel from objects.
nBrightness: Determines how luminous objects will appear.
nQuality: Determines the quality of light illuminated from the object.
nSource Disc
Creates a halo of light around a fixture's aperture to simulate light diffusion for very bright sources.
nBloom: Select this checkbox and use the slider to adjust the size and brightness of the Source Disc Bloom. You may type the value in the adjacent box.
Creates a glow effect from objects for which Light Emission has been enabled to simulate light emitting from light boxes, projection screens, etc.
nGlow: Select this checkbox and use the slider to adjust the glow effect from the light emitting objects in Virtual View. You may type the value in the adjacent box.
Light Emission is enabled for each object in the Light Emission tab in the Properties window of the selected object.
Note: This option can be disabled per-Object/per-Element via Light Emission or LED Wall tabs in objects’ Properties.
Options on the Environment tab control non-uniform atmospheric effects in enhanced beams.
nSmoke Simulation
Enhanced beams can display non-uniform atmospheric effects in their beam cones.
nSmoke Density: Select the Smoke Density checkbox to display a non-uniform smoke suspension in the beam cone. Use the slider to change the density of the smoke.
nAnimate Smoke: Select the Animate Smoke checkbox to make the non-uniform smoke move, and then specify the direction and speed using the X, Y, Z sliders. When the slider is in the middle at 0, smoke will not be animated in that axis. Move the slider off 0 to animate the smoke in that direction. The further away the slider is from 0, the faster the smoke will travel. (For example, to make the suspended smoke move in an upward direction to simulate a rising smoke effect, move the Z slider to the positive (right) side of 0, leaving the X and Y sliders at 0. To increase the speed at which the smoke is rising, move the slider further along on the positive scale.)
nTurbulence: Select the Turbulence checkbox to display atmospheric smoke effects and low-lying ground smoke or fog effects with irregular and turbulent flow.
Turbulence is enabled when Volumetric Mode is selected in the Quality section in the Simulation tab of the View Options window. Turbulence is disabled when Enhanced Mode is selected in the Quality section in the Simulation tab of the View Options window.
nGround Smoke
Options in this section apply to low-lying ground smoke or fog effect.
nEnable Ground Smoke: Select this checkbox to display low-lying ground smoke or fog effect, and enable its properties for changes.
nBase Height: Specify the height of the horizontal bottom plane of the ground smoke from the floor of the drawing where Z coordinate is at 0.
nHeight: Specify the maximum height of the ground smoke when it rises from its horizontal bottom base.
nVariance: Use the slider to increase or decrease the maximum peaks and troughs of the ground smoke turbulence. You may type the value in the adjacent box. The ground smoke will be displayed without turbulence if the slider is set to the minimum at 0. The ground smoke turbulence will be displayed with maximum peaks and troughs when the slider is set to the maximum at 100.
nIntensity: Use the slider to increase or decrease the brightness of the ground smoke or fog. You may type the value in the adjacent box.
nEdge: Use the slider to show a softer or harder ground smoke edge. Increase the slider to show a more defined smoke edge. Decrease the slider to show a less defined and fuzzier outline of the smoke edge. You may type a value in the adjacent box. See below the example images of Ground Smoke Edge at 40 and 75.
Just as you can simulate time of day/outdoor lighting when setting up your renderings in the Render Wizard, you can now achieve the same effect in the Virtual view in real time for all events that take place outside. Just like when you are setting up a rendering, in order to achieve the correct outdoor lighting conditions in the Virtual View, you must define the geographical location for your event and set the direction North. For details, see the “Regional Settings tab” and “To draw a compass” respectively.
nEnable Time of Day Lighting: Select this checkbox to consider outdoor lighting conditions in the Virtual View, and then specify the lighting conditions below. The Virtual view adjusts accordingly, in real time.
nDate: The date determines the position of the sun and/or moon and the resulting amount of light available. Type the date when the event will take place.
nTime: The time determines the position of the sun and/or moon and the resulting amount of light available. Type the time when the event will take place.
nEnd: Select this checkbox if you want to specify an end time for the event, and then type the date and time in the boxes provided.
nTimeline: By defining Start and End Dates/Times, you can check lighting conditions between those times. Use the Timeline slider to adjust the current Virtual view time.
nSky Conditions: The amount of light available determines the brightness of the resulting image in the Virtual View. Use the Sky Conditions slider to adjust the quality of light (cloudy or clear).
nEnable soft shadow: Select this checkbox, and then use the slider to set the softness of shadows that are created by sunlight. The softer the setting, the less sharp the resulting shadow.
nRegional Settings: Click to set the geographic location of your show. You can either select the country and city or enter the latitude and longitude of the location. These settings are used in Virtual Views and renderings that use environmental options.
Options on the Camera tab affect the Cameras in your file.
nCamera: Select a camera to change the point of view.
Notes:
nTo display the original point of view and remove any previous association with a camera, select World camera, right-click on the Virtual View and click Reset Camera from the menu that appears.
nYou can also control the camera view point with the camera toolbar. For details, see “Using the Camera toolbar”.
nPan tool moves objects: Select this checkbox if you want to rotate the model on the target. Click to clear the checkbox if you want the pan tool to rotate the camera around the target. You can use the right, left, up, and down arrow keys in addition to the mouse button to pan to the desired location.
nCamera Path
nFollow Camera Path playback: Select this checkbox if you want to lock Virtual View to the Camera Path’s view whenever the Camera Path is playing.
nFixture POV
nDisplay Information of Selected Fixture:
nCamera Target
nDisplay Target: Select this checkbox to show the focus point of the selected camera in the Virtual View.
nInfinite Lines: Select this checkbox to have lines displayed to infinity.
nLetter/Pillar Box
nColor: Click the Color box in the Letter/Pillar Box section, to select the color of the letter or pillar bars that will be displayed in the Virtual View, to indicate the viewing definition boundaries as a result of the Aspect Ratio that was set.
nCamera Model
nDisplay Model: Select this checkbox to show drawn camera objects in Virtual View. A camera object selected in Drawing Wireframe view will also display the outline frame of its POV in Virtual View.
nDisplay Tooltips: Select this checkbox to show the camera name and camera information when your cursor hovers over it in Virtual View. You must select Camera Information checkbox on the Simulation Information section on the General tab of the Virtual View’s View Options to show camera information in Virtual View.
Note: The camera object and camera information also appear in virtual reality mode to help you identify the camera position, viewing angle, and other information.
The footprint technology of the Enhanced Beam simulation in our Virtual Views calculates footprints using color modulation, which is based on color theory. When a light beam strikes an object, some of the light is absorbed and some is reflected. The reflected color that the human eye can see is a subset of the source light spectrum that was not absorbed by the object.
For example, when a red light is shining on a blue riser there will not be any light reflected back to the human eye. The blue riser absorbs all colors that are not blue (its own color). Since there is no blue in the red source light, the light is completely absorbed. This means no footprint is displayed on the blue riser in our visualization.
Another scenario affected by this modulation would be a white beam hitting a black object. The white light contains all colors in the spectrum, while pure black is the total absence of color. As a result, the black object absorbs the entire spectrum of color and therefore reflects no light. This means no footprint is displayed on the black riser in our new visualization.
The next scenario shows two beams, a non-pure red and a non-pure blue, hitting a pure-green riser. The pure green riser absorbs all color components from the beam except for the green component and therefore reflects only green light. As we can see, the blue beam has a bit more green in its spectrum than the red beam, as it is slightly brighter than the red beam footprint. This example also shows that the portion of the footprints which fall on the grey floor result in the reflected color matching the beam colors. Using color theory, grey which has an equal amount of red, green and blue would therefore absorb an equal amount of the beam color components as well as reflect an equal amount of these colors, resulting in the reflected color (footprint) being the same as the beam color.
Note: If you have a black stage, the footprints do not display on the stage because they are totally absorbed. To display footprint colors on black, use an unpure black or dark greys instead.
The properties of the event resources affect which columns display and how the event resources are sorted and grouped.
To modify event resources view options
1On the Event Resources tab, in the bottom portion of the window (the spreadsheet portion), right-click and select View Options.
Result: The View Options dialog box opens.
2Modify options as desired, and then click OK.
To group event resources information
You can group the event resources information shown in the Event Resources tab so it is easier to read. For example, if your drawing includes seating items and A/V equipment, you can group the information by these categories, as shown in the following procedure.
1On the Event Resources tab, in the bottom portion of the window (the spreadsheet portion), right-click and select View Options.
Result: The View Options dialog box opens.
2From the Key 1 drop-down list, select Type.
3Place a check mark in the Group By box below this list.
4From the Key 2 drop-down list, select Model.
5Place a check mark in the Group By box below this list.
6Click OK.
Result: The information in the spreadsheet is now itemized by Type and Model.
nColumns: To adjust a column’s location in the event resources, highlight the appropriate column heading in the Columns box, then click Up or Down to relocate it in the event resources view. To hide a column in your view, clear the check mark beside the column name.
nWord Wrap: Select the Word Wrap option to view all the text on a line in the spreadsheet.
nFollow Current Scene: Select this checkbox to use the scene that displays in the drop-down list on the Scene toolbar. Clear this checkbox and select the desired scene from the Scene drop-down list. To learn more about scenes, refer to “Scenes”.
Note: You can also change the current scene at any time from the Scene toolbar.
nSorting and Grouping
nKey 1, 2, 3. To specify how entries should be sorted, choose the desired column headings in the Key 1, Key 2, and Key 3 drop-down lists.
nAscending, Descending. Click Ascend or Descend to sort the criteria in ascending or descending order, respectively.
nGroup By. Select the Group By checkbox to divide the spreadsheet into sections/pages, one section/page for each value in the Key 1 field.
You can set the view options on the Layouts tab to affect how the layout is printed.
To modify layout view options
1On the Layouts tab, click the Layout for which you would like to change the print format.
2From the Options menu, choose View Options.
Result: The View Options dialog box opens.
3Modify options as desired, and then click OK.
Options on the Layouts tab affect the appearance and printout of the layout.
nName: Name of the layout.
nBackground color: Sets the background color of the layout view. This does not affect your printed copy.
nGrid On: Select this checkbox to display gridlines on the view. Gridlines are for reference only and they assist with the design of items on the page. Gridlines do not appear in the printed output.
nColor: Sets the color of the gridlines.
nShow placeholders: Select this checkbox to display only the placeholders for the various items in the layout. If unchecked, both the placeholders and contents of the items in the layout are displayed. This is to facilitate the layout setup and does not affect the printout.
nSnap
nSnap: Select this checkbox to snap the items in the layout to the gridlines.
nInterval: Specify the interval between the points on the grid.
nUnits: The units of measure for the layout. The coordinates at the bottom of the layout change according to the selection. This does not affect the printed output.
nPaper Size: Choose the desired paper size. If you do not find the size you want, choose Custom and specify the width and height as desired.
nLandscape: Select this checkbox to set up the page in landscape format.
nTile Printing
nShow page guides: Select this checkbox to display the printable outline on each sheet of paper that comprises the layout. The solid outline is the chosen printer’s paper size and orientation.
nShow page numbers: Select this checkbox to display the page numbers of the layout in the center of each page. The page numbers are for reference only and do not appear in the printed output.
nTile options: Enables one of the following:
nTop-Left. Places the top-left corner of the layout in the top-left corner of the first page and then arranges the remaining pages accordingly.
nCentre. Places the center of the layout at the center of a page and then arranges the remaining pages accordingly.
nSplit Centre. Places the center of the layout at the corner of four pages and arranges the remaining pages accordingly.
In Vivien Virtual Event Designer, you can use the View Options feature of the Images tab to display and change the name of the selected image.
To view image options
1On the Images tab, with the desired image selected, from the Options menu, choose View Options.
Result: The Properties dialog box opens, listing the name of the selected image.
2To change the name of the selected image, type the new name, and then click OK.
Introduction
Virtual View Profiles are a feature that can be used to improve your workflow by making it easier to manage multiple Virtual Views and their settings. The Virtual View Profile contains all options of the Virtual View. Use the View Options to configure the Virtual View as you wish, and the settings will be stored in the Virtual View Profile. To store other combinations of Virtual View options, simply create another Virtual View Profile to save the combination in. Virtual View settings can then be easily toggled by selecting different Virtual View Profile shortcuts. You can also use the Virtual View Settings Tool to configure Virtual View options in addition to managing Virtual View Profiles.
Note: By default, the Virtual View Profile is set to "Default" for a new file. This means the same Virtual View Profile is shared amongst all views by default and all views are initially synchronized.
The gray colored bar in Drawing Quad, Lighting Quad, and Virtual View displays the name of the Virtual View Profile you currently have selected.
If you prefer not to use a Virtual View Profile, then set your Virtual View Profile to "None", and the Virtual View will work like before. The "None" profile is individually associated to one particular Virtual View. Vivien files saved in versions before Vivien 2014 will have their Virtual View Profile set to "None".
Note: Virtual View Profile will save settings associated to the General, Performance, Environment, and Time of Day tabs in the View Options. It DOES NOT include any options found in the Camera tab or "SCENE" properties controlled via the Scene toolbar.
To create a new Virtual View Profile using the Navigation Pane
Note: A new Virtual View Profile sets all options to default settings.
1In the Navigation Pane, select Virtual View Profiles.
2In the Virtual View Profiles shortcut area, right-click and select New Virtual View Profile.
Result: The Enter new shortcut name window will appear.
3In the Enter new shortcut name window, enter a name for the new Virtual View Profile.
4Click OK.
Result: The new Virtual View Profile is created. A shortcut to the Virtual View can be found in the Navigation Pane.
Note: Alternatively, you can create a new Virtual View Profile using the Virtual View Settings Tool.
To clone an existing Virtual View Profile using the Navigation Pane
1In the Navigation Pane, select Virtual View Profiles.
2In the Virtual View Profiles shortcut area, right-click the shortcut of a profile you want to clone and select Clone Shortcut.
Result: The Enter new shortcut name window will appear.
3In the Enter new shortcut name window, enter a name for the clone Virtual View Profile.
4Click OK.
Result: A new Virtual View Profile is cloned from the original, retaining all settings of the original.
Note: Alternatively, you can clone a Virtual View Profile using the Virtual View Settings Tool.
To delete a Virtual View Profile using the Navigation Pane
1In the Navigation Pane, select Virtual View Profiles.
2In the Virtual View Profiles shortcut area, right-click the shortcut of a profile you want to delete and select Delete.
Result: A dialog window will appear, asking if you really want to delete the profile.
3Click OK.
Result: The Virtual View Profile will be deleted.
Note: Alternatively, you can delete a Virtual View Profile using the Virtual View Settings Tool.
The Virtual View Settings tool is a feature that allows you to further improve workflow using Virtual View Profiles. The changes made in this Tool update the Virtual View Options and vice versa. This tool can be open at all times and offers quick access to some of the more popular Virtual View settings. Settings available in the Virtual View Settings Tool are:
nMode
nQuality
nDetail
nMaterials
nGlow
nReflections
nSmoke
nAmbient Light
nBeam
nFootprint
nLens Flare
To create a new Virtual View Profile using the Virtual View Settings Tool
1From the Tools menu choose Virtual View Settings Tool.
Result: The Virtual View Settings window will appear.
2In the Virtual View Settings window, click New.
Result: The Enter new shortcut name window will appear.
3In the Enter new shortcut name window, enter a name for the new Virtual View Profile.
4Click OK.
Result: The Virtual View Profile is created. You can edit the settings of the profile from the Virtual View Settings window, or by going to the Options > View Options menu.
Note: Alternatively, you can create a new Virtual View Profile using the Navigation Pane.
To clone an existing Virtual View Profile using the Virtual View Settings Tool
1From the Tools menu choose Virtual View Settings Tool.
Result: The Virtual View Settings window will appear.
2From the Virtual View Profile drop-down menu, select the Virtual View Profile you want to clone.
3Click Clone.
Result: The Enter new Virtual View Profile name window will appear.
4In the Enter new Virtual View Profile name window, enter a name for the cloned Virtual View Profile.
5Click OK
Result: A new Virtual View Profile is created, retaining all the settings of the original Virtual View Profile.
Note: Alternatively, you can clone a Virtual View Profile using the Navigation Pane.
To delete a Virtual View Profile using the Virtual View Settings Tool
1From the Tools menu choose Virtual View Settings Tool.
Result: The Virtual View Settings window will appear.
2From the Virtual View Profile drop-down menu, select the Virtual View Profile you want to delete.
3Click Delete.
Result: A dialog window will appear, asking if you really want to delete the profile.
4Click OK.
Result: The Virtual View Profile will be deleted.
Note: Alternatively, you can delete a Virtual View Profile using the Navigation Pane.
To select a Virtual View Profile
1In the Navigation Pane, select Virtual View Profiles.
2In the Virtual View Profiles shortcut area, click the shortcut of a profile you want to select.
3The selected Virtual View Profile is enabled.
OR
1From the Tools menu choose Virtual View Settings Tool.
Result: The Virtual View Settings window will appear.
2From the Virtual View Profile drop-down menu, select the Virtual View Profile you want to use.