
Rendering
images
In Vivien you
can render your drawings to produce high quality images of your events.
In this section
Creating
realistic renderings
Background
Rendering Manager
Creating
realistic renderings
Rendering
uses a full range of effects including radiosity, time of day lighting,
soft shadows, and antialiasing settings to produce a realistic image.
An easy-to-use Render Wizard provides
interactive editing and advanced visual effects.
When you are creating a rendering, you
have two choices:
- Render Wizard: You
can use the interactive editing and advanced visual effects of the
Render Wizard to set up the scene
that you want to render, and then create the rendering. In this case,
you must leave Vivien running while the Render
Wizard finishes the image. You have the choice of saving
the image to an external folder that you specify or within the Vivien
file, on the Images tab.
- Background Rendering Manager:
You can use the Render Wizard to
set up the scene that you want to render, and then send the render
job to the Background Rendering Manager to
create the rendering.
The Background Rendering
Manager allows you to queue render jobs that will execute
in the background without requiring Vivien to run, allowing you to perform
other tasks while the Render Engine works independently. You can also
pause and resume renderings, and shut down/restart your computer without
losing your rendering progress. For details on this feature, see “Background
Rendering Manager”.
To render the event
Note: For even more help on the Render
Wizard options, see the 5-minute tutorial Using
the Render Wizard.
Go
to http://cast-soft.com/vivien-event-designer/vivien-tutorial-videos/and
click the tutorial name to download the Flash file. You will need to install
the free Flash Viewer to see this file.
- In the work area, display the event that you want
to render. You must be in the Lighting Wireframe tab,
the Lighting Quad tab or the Virtual View tab.
- From the menu,
choose .
or
Click the Render Wizard tool
in the Lights toolbar. 
Result: The Render Wizard opens
and guides you through a series of options. Click Next and
Back to navigate through the Render
Wizard.
Note:
- Each of the steps outlined on the pages that
follow asks you to set a number of related options and from there
you can go to the next page or click Finish to
complete the rendering. If you click Back to
change an option in a previous step, you can click Finish without
having to go through each of the steps again.
During any step (up to Step
6), you can click on the image and change the perspective (using
the arrow, CTRL and PAGE
UP/PAGE
DOWN keys or the mouse). The Render Wizard
calculates the rendering based on the state of the image composition
and light settings at the moment when you click Finish.
- If this is the first time you are using the Background Rendering Manager, you must configure
it before the rendering process will begin. Upon clicking Finish in
the Render Wizard, the Configuration
Wizard appears, enabling you to configure settings such as
the Network Port, the default folder for storing rendering files,
and other Manager settings. For details, see “Configuring
the Background Rendering Manager”.
Step
1 - Set Output Destination and Image Size
Click in the right pane to arrange the
image that you want to render. You can click and drag the image around,
zoom in and out with the mouse wheel (or PAGE UP / PAGE DOWN keys), or set up your shot
accurately using a camera.
Note: Make sure you use the appropriate aspect ratio
(height vs. width) for the output device that you will be using to present
the pictures. For example, TV is 4x3 (normally 640x480), HDTV is 16x9.
- Dimensions: Type
a value in pixels for the width and height of the final image.
- Job Name: Type a
name for the rendering job.
- Connect to Local Host:
Select this checkbox to use the default values and have the Render Wizard send all jobs to the Background Rendering Manager that is running
on your computer. To send render jobs to another computer in your
network that is running the Background Rendering
Manager, clear this checkbox and then type the server name
and port number in the boxes provided. Note that when you send render
jobs to a network computer, the Background Rendering
Manager must be open and running on this destination computer;
in this case, the act of sending a job from the Render
Wizard does not launch the Background
Rendering Manager.
- Server Name: Type
the name of the server in your network that is running the Background
Rendering Manager where you want the Render
Wizard to send all render jobs. The server must have a
dongle attached.
- Server Port: Type
the port number that the Render Wizard will
use to send render jobs to the Background Rendering
Manager, or accept the default port number shown. It must be
a value between 1025 and 65,535. For proper communication, this number
must match the port number that is configured in the Background
Rendering Manager on the destination computer; therefore,
if you change this value, you must also change it in the Background
Rendering Manager on the destination computer. For details,
see “Configuring
the Background Rendering Manager”.
Step 2 - Set Camera and Simulation
Type
- Scene: Select a scene
for the rendering. Scenes are groupings of layers used to organize
a plot. For more information on scenes, “Scenes”.
- Follow Current Scene:
Select this checkbox to use the scene that is displayed in the Scene drop-down box. Clear the checkbox,
and then select the desired scene from the Scene
drop-down.
- Camera: Select the
camera for the rendering. Cameras are set up in the Drawing
Wireframe tab. For more information on cameras, refer to “Drawing
cameras” or “Using
the Camera toolbar”.
Tip: By
default, the red lines the Camera Target are
visible. This is to aid in the composition of the image. It will not,
however, be visible in your final rendering. To turn the target off (that
is, set to not visible), right-click in the preview pane, and then choose
.
- Ambient Light: Use
the slider to set the ambient light level. This adjusts the overall
light level, where 0% is complete black and 100% is a bright room.
This does not affect the intensity of the fixtures in your lighting
look.
Step
3 - Add Atmospheric Effects to Your Rendering
Options in Step 3 affect the atmospheric
conditions in your rendering.
- Atmospheric Options:
The options set here affect the atmospheric conditions that are visible
in your final rendering. To simulate atmospheric dust or fog, select
Haze. For additional opacity, select Smoke.
- Density: Use the slider
to set the visibility of the haze particles. A setting of 0% indicates
that the particles cannot be seen.
- Granularity: Use the
slider to set the granularity of the smoke. This affects the fineness
of the smoke particles.
Step 4 - Select How Shadows Will Be Simulated
Options in Step 4 affect the projection
of shadows in your rendering.
- Shadows: Select how
you want shadows to be projected in the final rendering.
- None: Objects in
the path of the light beam do not create shadows but they are illuminated.
- Objects: All objects
cast shadows.
- Atmospheric: Shadows
are cast on objects and through smoke for a true representation of
how light behaves.
- Beam Saturation: Use
this slider to adjust the realism of shadow intensity and color. Realistic gives a more realistic look.
Standard is less realistic but renders
more quickly.
Step 5
- Select How Light Reflection Will Be Simulated
Options in Step 5 affect the radiosity
level. Radiosity is defined as the combined processes of emission, transmission,
and absorption of rays or reflecting beams of light. When using Radiosity,
it is not necessary to use ambient lighting.
- Radiosity Options:
If you would like to generate a rendering that uses radiosity, select
the Radiosity checkbox. Fast radiosity
results in a rendering with constant, flat lighting. Each subsequent
option shows more calculated lighting. The number of bounces determines
how many levels of reflection are permitted.
- Disable Ambient Light:
Select the Disable Ambient Light checkbox
to ignore the ambient light settings from Step
1.
- Render as Screen:
Select the Render as Screen checkbox
to display the LED wall as a screen with a projected image instead
of a detailed grid of LED pixels forming the image. Render
as Screen is only available if the source of your LED
wall is color, image or video. Render as Screen does
not work if the source of the LED wall is Dynamic DMX patch.
Note: Render as Screen applies
to LED walls that were drawn in WYSIWYG and opened in Vivien.
Step
6 - Add Environmental or Outdoor Lighting to Your Rendering
Options in Step 6 affect the presence and
quality of environmental or outdoor lighting. Note that for environmental
lighting to have an effect, your event must not be contained within a
venue.
- Enable Environmental Lighting:
To generate a rendering that considers outdoor lighting conditions,
select this checkbox.
- Date and Time: The date and time of the rendering determines
the position of the sun and/or moon, and the resulting amount of light
available. The position of the sun is also determined by the geographic
settings that are configured in Document Options and
the north direction that is set in Drawing Wireframe view. For more
information on setting the direction that is north, refer to “Drawing
a compass”.
- Sky Conditions: The
sky conditions determine the brightness of the resulting rendering.
Use the slider to adjust the quality of light.
- Enable
soft shadow: Select this checkbox to set the softness of shadows
created by sunlight, and then use the slider to adjust the levels.
The softer the shadow, the less sharp the resulting shadow.
Step 7 - Adjust Antialiasing to
Smooth or Sharpen Rough Edges
Options in Step 7 affect the antialiasing
settings. Antialiasing is a method of smoothing and sharpening rough or
jagged edges of images to produce a more polished result. This method
subsamples the pixel area and averages the results of neighboring samples
to reduce the areas of high contrast (edges).
- Antialiasing Options:
Select how you want edges to appear in your final rendering. The Fast method samples the pixels quickly
but does not produce the highest quality.
When you click Finish,
the real rendering takes place. The total rendering time depends on the
options that you selected and the complexity of the scenery and lighting.
Based on the location where you chose to save the completed rendering
in Step 1, your options vary upon clicking Finish:
- Internal and
External Images: If you chose to save the rendering internally
or externally, then you can minimize the Render
Wizard window and continue working on other parts of your
document as it renders. You can use the arrow keys, PAGE
UP/PAGE DOWN, mouse or scroll
bars to explore the picture as it is being produced. The final image
is saved to the destination you specified in Step
1.
- Background Rendering
Manager Image: If you sent the render job to the Background
Rendering Manager, then a status window appears, showing the
progress as the render job is sent to the Background
Rendering Manager on the destination computer (either
your own or another computer in the network).
When the job has been sent successfully,
you can open the Background Rendering Manager to
check its progress. At this point, you may close the Render
Wizard and continue to work on your
file, perhaps creating another lighting Look to be rendered, creating
print layouts, or simply setting up another rendering and sending it to
the Background Rendering Manager. You may
even close Vivien completely (save your file first)—the rendering is now
safely in the hands of the Background Rendering Manager.
Note: If this is the first time you are using the
Background Rendering Manager, you must first
configure it before the rendering process will begin. Upon clicking Finish in the Render
Wizard, the Background Rendering Manager’s
Configuration Wizard appears, enabling you
to configure settings such as the Network Port, the default folder for
storing rendering files, and other Manager settings. For details, see
“Configuring
the Background Rendering Manager”.
A sample of a final rendered image is shown
below:
Saving render settings
You can save options that you set in the Render Wizard as
a shortcut for quick access to the settings at a future time. There are
two ways of saving a Render shortcut:
- from the Render Wizard
- from the Render shortcut
bar, in a similar manner as other shortcuts
The Render shortcut
bar is pre-populated with two shortcuts: Quick Render and
Good Render. Quick Render
shortcut provides settings for a small lower-quality render, while the
Good Render shortcut provides settings
for a larger high-quality rendering.
To create a shortcut from the Render Wizard
- From the menu, choose .
- While working through the steps in the Render
Wizard you can, at any time,
click Add Shortcut to save the current
settings as a shortcut.
- Type a name for the shortcut, and then click OK.
Result: The shortcut is added to the Render
shortcut bar.
To create a shortcut from the Render shortcut bar
- Right-click in open space on the Render shortcut bar and choose New
Render.
- Type a name for the new render, and then click
OK.
Result: The Render shortcut is saved on the Render shortcut bar. The shortcut is pre-configured
with the default values for each of the eight steps. These defaults are
the same values that are used when you choose from
the menu or the toolbar.
To modify a Render shortcut
- Double-click the Render shortcut that you want
to modify.
Result: The Render Wizard opens, with the values that are saved in
the shortcut.
- Modify the options as required.
Result: The settings are recorded in the shortcut
and are available the next time the shortcut is selected.