Customizing object properties

All objects in Vivien have properties. Properties are the characteristics or attributes that shape and define objects (for example, dimensions, color, and texture).

Properties that affect color, line weights, shading attributes, are common to all drawn objects. Objects also have properties that are particular to the type of object. When you select an object and display its properties, a tab appears in the properties dialog box for that type of object. When you select multiple objects of different types, tabs appear for each type of object selected.

To edit object properties
  1. Select the object(s) that you want to edit.
  2. From the Modify menu, choose Object Properties.

Result: The Properties window opens.

Details about the options on the Properties window are described in the following sections.

For information about Library object properties, see “Library object properties”.

General object properties

In Vivien, there are three tabs that appear in the properties dialog box for every object in your drawing. These three tabs are the General, Appearance, and Light Emission tabs.

For 3D solids and surfaces, the Solids and Sidedness tabs also appear in the Properties window.

Objects also have properties that are particular to the type of object selected. A tab appears on the Properties window specific to that object. For details, see “Object-specific properties”.

General tab

Options on the General tab affect the selected object(s) color and line weights.

PropertiesGeneralSidednessRiser.png 

Hatching

Customizable styles of how the wall is viewed in wireframe view. These setting will not effect how walls are viewed in virtual views.

Appearance tab

Use this tab to specify the appearance of the different components that make up the currently selected item. Based on the item that you have selected, the options in this tab differ.

You can use this tab to customize library items by adding different materials, colors, and textures to each element of the item. For example, the leaves and planter of the Potted Plant object can have different colors applied to them.

You can also use this tab to rename the individual elements of the currently selected object. This is useful for objects that contain many elements with similar names, like risers.

PropertiesAppearanceRiser.png 

Note: You can apply textures to venues, surfaces, risers, walls, library items, spheres, cylinders, and cones. You can apply transparency to everything. When customizing the selected element, you can choose between applying a custom color or a custom texture—you cannot choose both. In addition to either color or texture, you can also apply material.

Highlight the element that you want to customize, and then choose one of the following options:

Color/Texture

Click this drop-down box to apply an existing Normal Map image or click New to create a new Normal Map image via the Image Manager.

Note: This drop-down lists all Image Sources that appear in the Image Manager; as such, Image Sources which are Normal Maps should be named appropriately, for easy identification.

If you have chosen a texture option, then you can also set the properties of the texture as follows:

Note: When tiling a texture on a sphere, cylinder, or cone, by default it will completely wrap around the object. If you change the tile size, you will scale the texture up or down accordingly. If you revert back to the original tile values, you return to the default view.

Notes:

Proceed with the following properties settings:

Material

When a material is selected, the properties of the material will vary from one material to the next. The Material Properties section enables these default material settings to be changed. Each property value can be changed on a scale from 0%-100%. An explanation of the value is found on the right side of the property.

Cast Shadow

The Cast Shadow feature gives you the option to cast shadows and display footprints of objects in Virtual View.

To rename object elements

You can use this procedure to rename object elements that have similar names, giving them a more descriptive name. For example, if you have customized a riser, you could give each side of the riser a distinct name according to its custom properties. This is especially useful for custom objects that you have drawn and are going to save as custom library items. Since you cannot rename individual elements of custom library items, it is best to do so before you save the item.

  1. Under Elements, highlight the element that you want to rename. For example, highlight Riser - Back.
  2. Click Rename.
  3. Type the new, descriptive name for the element.
  4. Click OK.
  5. Click OK in the Appearance tab to save your changes.

Light Emission tab

Options on the Light Emission tab affect the light emission properties for the selected object(s). Light emission is defined as the ability for objects to glow or emit light and can be used to simulate LEDs, lasers, neon, light boxes, projection screens, glowing furniture, and so on.

PropertiesLightEmission.png 

Highlight the element that you want to customize, and then choose one of the following options:

Light Emission Glow

In this section, you can enable or disable the Light Emission Glow feature per object or per Element of an object.

Note: Glow must be enabled in the Light Emission section of the Visual Effects tab in the View Options window to show the light emission glow effect from objects in Virtual View.

Clear this checkbox to disable the light emission glow effect from the selected object. By default, Light Emission Glow is enabled for all objects except Screens.

Tip: Screen objects have a separate glow option, called Screen Glow, which is enabled globally via the View Options > Simulation tab in Virtual View.

Note: If Light Emission Glow is enabled for a selected Element of an object with multiple Elements (such as Risers, Cylinders, etc.), only the selected Element will show the light emission glow effect in Virtual View.

Sidedness tab

Options on the Sidedness tab affect how the selected object appears in Virtual Views and renderings. Aside from the tents that come with the Vivien library, you cannot change the sidedness of any of the objects that come with Vivien, either library objects or default venues. By default, all objects in the Vivien library except the tents are double-sided, which means that when you rotate them in Virtual Views, all sides display equally and you cannot see through them. Conversely, the default venues that come with Vivien are single sided, which enables you to see “into” the venue when you rotate the image in Virtual Views. (By default, the tents in the library are also single-sided, which means you can see through them in the Virtual View. However, you can change this feature by making the tent double-sided. For details, see “To change an object’s sidedness”.)

You can also change the sidedness of objects that you have drawn in another program and imported into Vivien (i.e.,.dwg, .dxf files or SketchUp files) or objects that you have drawn in Vivien, such as custom venues, surfaces, or custom objects that you have added to the library.

For these objects, you can use this tab to change the sidedness from single to double sided, or vice versa. For example, if you have drawn a venue as double sided, you can select it and change it to single sided so that it behaves in the same manner as the default Vivien venues (i.e., you can see into the venue as you rotate it in Virtual Views). If you prefer to have an outside view of the custom venue, then the double sided option is best as it prevents you from seeing “through” the walls.

Note: You can also use this feature to flip the faces of a custom surface from one direction to the other if you do not like the way the object appears in the Virtual View. For example, if the color or texture of the imported object is facing inward when viewed on the Virtual View tab, click to select the object on either of the drawing tabs. Right-click and choose Object Properties. Click the Sidedness tab. Click Flip Normal, and then click OK.

To change an object’s sidedness

You can use this procedure to change objects from single to double sided and vice versa. You can also flip the faces of a single-sided object so that they are oriented in the opposite direction, either inward or outward.

Note:  Aside from the tents that come with the Vivien library, you cannot change the sidedness of any of the objects that come with Vivien, either library objects or default venues. By default, all other objects in the Vivien library are double-sided, which means that when you rotate them in Virtual Views, all sides display equally (they are not see through). Conversely, the default venues that come with Vivien are single sided, which allows you to see “into” the venue when you rotate them in Virtual Views.

  1. Select the object that you want to edit.
  2. Right-click on the object, and then select Object Properties.

Tip: At any time, to access an object’s properties, you can click the Object Properties tool on the Modify toolbar.

Result: The Properties window appears.

  1. Click the Sidedness tab.
  2. Click the appropriate option button, either Double Sided or Single Sided. To leave the single-sided object’s faces oriented in the same direction in which they were drawn, proceed directly to step 6. To change the direction of the faces, see step 5.
  3. If you are changing a double-sided object to single sided, and you want to change the direction in which the object’s faces are oriented (either outward or inward), select the Flip Normal checkbox.
  4. Click OK.
  5. Review your changes in the Virtual View tab and make adjustments as required.

PropertiesSidedness.png 

Note: Aside from the tents in the Vivien library, you cannot change any of Vivien’s other library objects from double to single sided.

Object-specific properties

Objects also have properties that are particular to that type of object. For example, light fixtures have unit numbers, but do not have a radius. When you select an object and display its properties, a tab appears in the Properties window box for that type of object. When you select multiple objects of different types, tabs appear for each type of object selected. The following objects are defined here:

For venues, refer to “Defining the venue”. For circles, arcs, walls, risers, cylinders, spheres, screens and cameras, refer to “Drawing objects”. In these cases the properties dialog offers the same options that were given when the object was initially drawn.

Colors window

The Colors window allows for full customization and control over colors used in Vivien. From here the color of any object in Vivien can be changed. This section will explain the various features of the color window.

ColorsStandard.png 

ColorsCustom.png 

Point tab

Options on the Point tab affect how the selected points are drawn. The default point type used in a document is defined on the Object Settings tab of Document Options. To ignore the default setting, clear Use Document Defaults and select the desired point type.

PropertiesPoint.png 

Line tab

Options on the Line tab affect how the selected lines are drawn.

PropertiesLine.png 

Note: Line patterns are available for a Rectangle, Circle, Ellipse, Arc, and Elliptical Arc, in the corresponding Properties window.

Note: You cannot change a line to a spline or french curve unless the selected line has more than two vertices.

Arrow Options

How arrows attached to the line will be shown.

Virtual View Options

Select the Shade option to have the selected lines displayed in Virtual Views and renderings. Type a value for the radius to set its weight.

Cone tab

Options on the Cone tab affect how the object is drawn.

PropertiesCone.png 

Sphere tab

Options on the Sphere tab affect how the object is drawn.

PropertiesSphere.png 

Text label tab

Options on the Text Label tab affect the justification and style of the selected text labels.

PropertiesTextLabel.png 

Tip: You can also type text labels with information listed in the Event Info table using smart variables %Variable Name% in Text Label. The information will be displayed automatically. For example, use %Director% and the name of the Director stored in the table will appear in the Text Label.

Height

Section for controlling the height of the text label.

Example: If you set this to 4' and there are 4 lines of text, then each line of text will be 1' in height.

Font

Section for controlling the font settings of the text label.

Anchor Position

Section for controlling how the text label is anchored.

Callout and Arrow

Section for controlling how callout lines and arrows attached to the line will be shown.

Dimension tab

Options on the Dimension tab affect the appearance and measurement mode of the selected dimension(s). To change the length of a dimension, it must be stretched in the drawing.

PropertiesLinearDimension.png 

Linear Dimension

View and change how the linear dimension is displayed.

Options

Customize the other elements of the linear dimension.

Wall tab

Once a wall is created its properties can be edited in the Wall tab. This is accessible by selecting the wall and choosing Modify > Object Properties > Wall.

PropertiesWall00158.png 

Transparency

A measure of how solid the wall appears to be. 0% being opaque, 100% being transparent.

Library object properties

To view library object properties
  1. Open the Library Browser.
  2. Navigate to the desired object.
  3. Select the object and then click the Properties tool at the top of the Library Browser.

Properties-icon00159.pngThe Properties button.

or

Hold the ALT key and double-click the object name.

Result: The Properties window for the selected object opens.

Two tabs appear in the properties dialog box for every object in the library: Appearance and Characteristics. Light fixtures also have Options and Projection tabs.

Tips:

Appearance tab

The Appearance tab displays a Virtual View and an image of the symbol for the library item.

StarightBackChair01.png 

Event Resources Defaults

Options on the Event Resources Defaults tab are read-only and are set when the object is added to the library.

StraightBackChair01Resources.png 

For more information on how to manage the properties of event resources, “Managing/Editing resource properties”.

Projector properties

After you use the Projection Wizard to draw a projector on its own or a projector/screen combination, you can use the Properties dialog to change the settings of the projector and screen. If you double-click a projector/screen combination, the following tabs appear:

While most of the boxes on the Properties tabs are the same as those that appear while you create the projector/screen, a couple of boxes are unique to these tabs, meaning that you can specify certain types of properties only through the Properties tabs, as shown in the procedures that follow.

To hide the projection rays in wireframe view

By default, when you draw a projector, the projection rays are shown in Wireframe views. However, you can use the Projector properties tab to hide them.

  1. In the Drawing Wireframe or Drawing Quad tab, click to select the projector, and then right-click and select Object Properties.
  2. Click the Projector tab.
  3. Clear the Show Projection Rays in Wireframe checkbox.
  4. Click OK.
To specify the diameter of the screen’s support frame/tripod

By default, when you draw a projector and screen (or a screen on its own), the diameter of the supporting frame is set to one inch. However, you can change the diameter to any value you like, as shown below.

  1. In the Drawing Wireframe or Drawing Quad tab, click to select the projector/screen (or just the screen), and then right-click and select Object Properties.
  2. Click the Screen Frame tab.
  3. In the Support Diameter box, type the new diameter of the screen’s support frame or tripod.
  4. Click OK.