Using the Video Manager

The Video Manager enables you to bring a live or pre-recorded video into Vivien and play it back. To do so, you create video sources, which you can then assign to screens and to projectors that you have inserted in your file from the Library Browser. For detailed information on drawing screens, see “Drawing screens”.

Notes:

VideoManager-Introduction.png 

To access the video manager

From the Managers menu, choose Video Manager.

Result: The Video Manager appears.

VideoManager.png 

Video sources

Note: If you cannot view these file types, you may not have the proper CODEC installed on your PC. Install the appropriate CODEC, and then try viewing the file again. For more information about playing back video files and the use of CODECs, please see https://forums.cast-soft.com/index.php?threads/playing-video-files-in-vivien.1172/.

Video subsources

Video Sources can be split into subsources in the Video Manager. This enables you to apply portions of the video to multiple screens, 3D primitives, LED Walls, or projectors. For more information on creating Video subsources, see “Splitting video into subsources”.

To create a new video source in the video manager
  1. In the Video Manager, click the New icon.

Result: The Video Source window appears.

VideoSource.png 

  1. In the Name box, type the name of the Video Source.
  2. Select the Video Source from the options in the Input section.

Note: When a Blackmagic Design video capture device is detected, the Video Capture with Blackmagic Design Device radio button is automatically selected. In order for these devices to work properly, always use this option, not the Video Capture option above it. To connect them, their input source and resolution are selected through the utility that was installed with their driver.

  1. Browse to locate the video on your computer, and then click OK.

Result: The video is added as a source.

VideoManager2.png 

Display Settings
Source Properties

For details on using the Video Tool to play the video, see “Using the Video Tool”.

Splitting video into subsources

After you setup the video source in the Video Manager, you can take the video source and split it up into subsources that you can apply to multiple screens, 3D primitives, or projector-style fixtures that you have inserted from the Video Projection section of the Fixtures library.

To do so, click the Split Video tab in the Video Manager, select a video source that you set up, and then split it either manually (by defining the pixel coordinates of each split) or automatically/evenly (by setting the number of rows and columns). You can then split these subsources further, if desired.

Once you split the video into subsources, you can attach the subsources to the objects that you want to use to display the video, just as you would attach a regular video source, and then play the video using the Video Tool.

To create a single video subsource
  1. In the left pane of the Video Manager, click to highlight the image for which you want to create a subsource.
  2. In the bottom left corner of the window, click Single Subsource - create one.

VideoManagerSingleSubsource.png 

  1. Type the subsource name.
  2. By default, the system uses the start and end coordinateds of the selected source, but you can change these values as desired. When you change these values, the system automatically updates the dimensions:
  1. Start Coordinate: Type the starting coordinate for the subsource (the top-left corner of the subsource) in the format “x,y”, where x is the horizontal coordinate and y is the vertical coordinate. Note that the coordinate system uses the top-left corner as the origin (0,0). also note that when video is shown at 100-300%, a tooltip appears under the cursor, indicating its position.
  2. End Coordinate: Type the ending coordinate for the subsource (the bottom-right corner of the subsource) in the format “x,y”, where x is the horizontal coordinate and y is the vertical coordinate. Note that the coordinate system uses the top-left corner as the origin (0,0).
  1. Click the Border box to specify the color of the border that will appear around the subsource when displayed.
  2. Click OK.
To create multiple video subsources
  1. In the left pane of the Video Manager, click to highlight the video for which you want to create subsources.
  2. In the bottom left corner of the window, click Multiple subsources - create many.

VideoManager-MultiSubsource.png 

  1. Type the subsource name.
  2. Define the subsource matrix by specifying the number of columns and rows. The dimensions of the subsources are displayed for your reference:
  1. Number of columns: Type the number of columns of subsources to be generated. If the video resolution cannot be equally divided by this number, the remaining pixels will be left at the end (for the horizontal pixels this means the ones at the far right, and for the vertical pixels this means that ones at the bottom.).
  2. Number of rows: Type the number of rows of subsources to be generated. If the video resolution cannot be equally divided by this number, there will be a few gaps in the generated subsource grid.
  1. By default, the subsources are created by taking the overall source area (height & width and evenly dividing it by matrix provided. However, you an modify the total area by changing the start/end coordinates and, therefore, the overall dimensions used to create the subsources. to do so, select the checkbox beside Modify total area for subsources, and then enter the appropriate values:
  1. Start Coordinate: Type the starting coordinate for the subsource (the top-left corner of the subsource) in the format “x,y”, where x is the horizontal coordinate and y is the vertical coordinate. Note that the coordinate system uses the top-left corner as the origin (0,0). also note that when video is shown at 100-300%, a tooltip appears under the cursor, indicating its position.
  2. End Coordinate: Type the ending coordinate for the subsource (the bottom-right corner of the subsource) in the format “x,y”, where x is the horizontal coordinate and y is the vertical coordinate. Note that the coordinate system uses the top-left corner as the origin (0,0).
  1. Click OK.

Result: The following graphic shows a video with nine subsources (three columns and three rows).

VideoManager-MultiResult.png 

Notes:

To clone an existing subsource to a new video
  1. In the left pane of the Video Manager, click to highlight the video you want to clone a subsource to.
  2. In the bottom left corner of the window, click Clone From Existing Subsources.

VideoManager-Clone.png 

  1. Select the media type that contains the subsource you want to clone, either Image Sources or Video Sources.
  2. Select the desired subsource from the corresponding source drop-down menu.
  3. Enter a name for the cloned subsource in the Subsource Prefix field.
  4. Click Apply.

Result: The selected subsource will be cloned and applied to the 60 selected video.

VideoManager-CloneResult.png 

Changing the properties of video sources and subsources

Note: If you change the source after the subsources were created, and the new source has different dimensions that do not match the subsources dimensions, the affected subsources are highlighted in yellow (and a dialog appears to notify you as such).

When you select a row in the Video Manager table, the properties of the video source or subsource are displayed in the Source Properties section of the window. You can change various properties of the video source and subsources as follows:

Note: You can use the Video Tool to apply the Video Subsources. For details, “Using the Video Tool”.

To configure a new video source for streaming video

To create a new video source for streaming video, you use the Video Manager. There are a couple of ways of opening the Video Manager (for example, from the New Screen window, or from the Tools menu); the following procedure lists one possible way.

  1. From the Managers menu, choose Video Manager.
  2. Click the New icon in the upper-left corner.

Result: The Video Source window opens.

  1. In the Name box, type a descriptive name for the video.

If you select a Video Capture option, configure the Input and Resolution values for the device:

Note: The Video Capture option must not be used when a Blackmagic Design video capture device is used; when using such devices, you must click the next option, Video Capture with Blackmagic Design Device. Devices from manufacturers can only be detected and used if their driver is of the WDM (Windows Driver Model) type. In order for Vivien to be able to connect to the video capture device, that device must not be currently in use by another application.

Note: As with all other capture devices, in order for Vivien to connect to Blackmagic Design devices, that device must not be currently in use by another application.

  1. To mute the sound of the video, in the Video Manager table, select the checkbox in the Mute column. If this checkbox is not selected, the video’s sound will play.
  2. Click OK. If the video is available, it connects automatically.
  3. Click OK to save your changes and close the Video Manager.

Applying textures

Vivien includes textures that simulate various types of surfaces, such as brick or cloth. You can apply textures to different objects, such as surfaces (created with the Surface tool or by extruding a line), drape lines, library objects, and venues. You can also use your own bitmap or jpeg files as textures, to simulate projection screens, or to cover a surface with a texture specific to your event.

Vivien supports Alpha Mapping with PNG images. Camera view can look through and lighting beams can pass through transparent sections of these images.

Alpha Level supports Alpha Blending for Camera on overlapping surfaces with transparency. Two overlapping translucent surfaces will be displayed accurately showing the levels of intersecting transparencies.

When customizing an object, you can apply either a color or a texture; you cannot apply both.

Note: You can apply textures in Vivien only if you have installed them; in most cases, they are automatically installed with the Vivien software.

To apply a texture to a surface

The following procedure details how to apply a texture to a surface, but it can also be used to apply a texture to other objects by right-clicking, and then selecting Object Properties.

  1. Right-click on the surface to which you want to apply a texture, and then choose Object Properties.
  2. Click the Appearance tab.

PropertiesAppearanceCylinder.png 

  1. Select the texture option that you want. The options are:

Click the drop-down box to apply an existing Normal Map image or click New to create a new Normal Map image via the Image Manager.

Note: This drop-down lists all Image Sources that appear in the Image Manager; as such Image Sources which are Normal Maps should be named appropriately, for easy identification.

Click the Scale drop-down box to set the height or depth of visual effect created by the Normal Map. Click the drop-down box to select the percentage scale value from not visible (0%) to maximum value stored in the imported Normal texture/image (100%).

  1. Select Tile to have the texture repeated over the selected element in a continuous series of squares or rectangles, and then type the size of the frame in which you want the texture to appear in the Width and Height boxes. Based on the size that you enter, Vivien calculates how many times the texture is repeated (or tiled) to completely cover the selected element.

OR

Select Stretch to make the selected texture grow to cover the entire surface. Based on the aspect ratio and the rotation angle, Vivien evaluates the surface with all of its edges and stretches the texture so the best fit is used. This option is not active unless you choose a texture.

Tip: To preserve the aspect ratio of the texture so it is not distorted when stretched over the surface, click Keep Aspect Ratio.

  1. To choose a custom border color for the texture when it is stretched over the surface, click the Border Color box, and then choose the custom color.
  2. If you selected Use Normal Map, you can specify the number of times the Normal Map is multiplied across an object (element) to which it is applied. Type the value in the Normal Map Size Multiplier box. (Enter a valid number between 0.01 and 100.)

Note:

  1. If the texture has text or another recognizable image in it, you might need to rotate the image to get it right-side up. Type the rotation angle in the Rotation (Deg.) box.
  2. Click OK.

Applying textures with alpha mapping

Vivien supports simple Alpha Mapping with PNG images. Camera view can look through and lighting beams can pass through transparent sections of these images that were set as textures.

Alpha Level supports Alpha Blending for Camera on overlapping surfaces with transparency. Two surfaces with transparency levels that overlap will be displayed accurately showing their transparencies crossing each other

When Alpha Beam Shadows is enabled, alpha fill percentage/value in images are utilized when altering the beam’s color and intensity as it passes through surfaces with transparency. See “Simulation tab” in Virtual View options.

Beams do not handle different levels of Alpha fill. Beams will only pass through the images with Alpha fill level between 0 and 127 of 255.

In a PNG image file:

AlphaMapping-image.png 

Notes:

ImageManager-alphaimage.png 

Applying textures with normal mapping

Normal Map images may be applied to objects to make them appear three-dimensional without actually modifying their geometry; the perceived visual effect is that of a fragmented surface with high and low points that correctly interact with light.

NormalMappingExample.PNG 

Applying materials

Materials differ from textures in that they do not affect what the objects or surfaces look like, but rather how they interact with light. The result of applying a material is only apparent in renderings, as shown below.

materials.bmp 

Objects and surfaces can be assigned both a texture and a material.

You apply materials using the Appearance tab in the Object Properties window. Vivien provides an assortment of materials from which you can choose.

Mannequins.png 

To apply a material to an object
  1. Right-click the object to which you want to apply the material, and then choose Object Properties.

Result: The Properties window appears.

  1. In the Properties window, click the Appearance tab.

PropertiesAppearanceCylinder00162.png 

  1. From the Elements list box, choose the elements to which you want to apply the material. To choose a custom material for the selected elements (such as metal, paper, plastic, or fabric) click the ellipsis button (...) beside the Material box.

Result: The Material Select window appears.

Tip: When a material is highlighted in the Material Select window, a preview of the material applied to objects is displayed.

MaterialSelect.png 

  1. In the Material Select window, navigate to and highlight the desired material, and then click Select.

Result: The settings of the element will be configured so that it simulates the material.

  1. If desired, you can edit the default properties of the selected element. The element options vary as follows:

Notes:

  1. Click Apply.
  2. Click OK.

Material reflections

The reflective properties of a material can be toggled to enable true reflections in Virtual Views. When enabled, the material will produce a detailed and faithful representation of everything reflected on its surface.

Attention: The number of reflective material surfaces that Vivien can support is 10. When enabling reflections on an object, note the number of surfaces that make up the object. For example, a cube has 6 sides. If an entire cube was to be reflective, it would use 6 reflective surfaces.

Reflections-floor.png 

To apply reflections to an object (surface object or venue)

Note: The quality of reflection is based on the material properties of the object. Dull or unreflective materials will reflect poorly.

  1. Right-click the object to which you want to apply the material, and then choose Object Properties.

Result: The Properties window appears.

  1. In the Properties window, click the Appearance tab.
  2. From the Elements list box, choose the elements of the object which you want to apply the reflection.

Note: Remember Vivien limits the number of reflective surfaces to 10.

  1. In the Material Properties section, select the Display Reflection in Virtual Views checkbox.
  2. Click Apply.
  3. Click OK.
  4. Go to Virtual View.
  5. Go to Options > View Options.

Result: the View Options window appears.

  1. In the View Options window, click the Simulation tab.
  2. Under the Materials section, select the Enable checkbox.
  3. Select the Reflections checkbox.
  4. Click OK.

Result: Reflective materials will be enabled and demonstrate true reflections in Virtual View.

Applying a material to a library object element

You can apply different materials to each element of Library objects using the Appearance tab in the Properties window.

To apply a material to a Library object element
  1. Right-click the library object to which you want to apply material, and then choose Object Properties.
  2. Click the Appearance tab.

PropertiesAppearanceCylinder00163.png 

  1. From the Elements list, select an element.
  2. If a material was chosen previously, it is listed in the Material Properties box. To choose a different material, or to choose a material for the first time, click the ellipsis (...) button, and then navigate to the new material.

Note: Click Default to remove your selection and apply the default material to the element.

  1. Repeat steps 4 and 5 for each element to which you want to apply materials.
  2. When finished, click OK.

Quick Texture tool

You can apply the same texture and material settings to multiple objects using the Quick Texture Tool.

To use the Quick Texture tool
  1. From the Tools menu, click Quick Texture.

Result: The Quick Texture Settings window appears.

QuickTextureSettings.png 

  1. Click OK.

Result: The Quick Texture Settings window closes and the Vivien workspace reappears. The cursor changes to a circle with a Q symbol attached, indicating that you are in Quick Tools mode.

  1. Using your mouse, click on the object to which you want to apply the texture/material settings.

Result: The Quick Texture Tool’s element selection window appears.

QuickTexture.png 

  1. From the list on the left, select the elements to which you want to apply the texture/material settings.
  2. Optionally, with the elements selected, make any last-minute changes required to your texture/material settings.
  3. Click OK.

Result: The texture/material settings are applied to the object.

  1. Repeat steps 4 to 6 for as many objects as desired.
  2. When you are finished, right-click and select Finish Quick Tools.